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main
| Author | SHA1 | Date | |
|---|---|---|---|
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aeadf43425 | ||
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96058b6c58 | ||
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f9b0996922 |
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 47798a9b41024584bf29ffa69e9494cc
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||||
timeCreated: 1773387604
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||||
@@ -0,0 +1,8 @@
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||||
using UnityEngine;
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||||
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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public abstract class EntityConfigSO : ScriptableObject
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{
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4dcd8eabefd749a8810f76f851e13888
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||||
timeCreated: 1773387622
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@@ -0,0 +1,16 @@
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewGhostConfig", fileName = "GhostConfig")]
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public class GhostConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Ghost";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
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[field: SerializeField, Min(0)] public float BodyContactDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
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}
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||||
}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: 2ad52b8e426e442d8a1f4646107c8abf
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,18 @@
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewHeroConfig", fileName = "HeroConfig")]
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public class HeroConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Hero";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 10;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float AttackProcessTime { get; private set; } = 1f;
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[field: SerializeField, Min(0)] public float AttackDelayTime { get; private set; } = 0.1f;
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[field: SerializeField, Min(0)] public float AttackCooldown { get; private set; } = 1f;
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[field: SerializeField, Min(0)] public float InstantAttackDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 150;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: 8df99bcd491f481c8c48d0d74110db7a
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,25 @@
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewWizardConfig", fileName = "WizardConfig")]
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public class WizardConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Wizard";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
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[field: SerializeField, Min(0)] public float TeleportDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportDamageRadius { get; private set; } = 6;
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[field: SerializeField, Min(0)] public int TeleportEnergyCast { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportSearchRadius { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportCooldownTime { get; private set; } = 3;
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[field: SerializeField, Min(0)] public int MaxEnergy { get; private set; } = 60;
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[field: SerializeField, Min(0)] public int RegenEnergyAmount { get; private set; } = 10;
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[field: SerializeField, Min(0)] public float AutoRegenEnergyTime { get; private set; } = 2;
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|
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
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}
|
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: d0a272842ebd44ab92e7c414ba3371bd
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timeCreated: 1773391238
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using _Project.Develop.Runtime.Configs.Gameplay.Entities;
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using _Project.Develop.Runtime.Configs.Meta;
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using _Project.Develop.Runtime.UI.Common;
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using _Project.Develop.Runtime.UI.Features.LevelsMenuPopup;
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@@ -44,6 +45,9 @@ namespace Assets._Project.Develop.Runtime.Utilities.SceneManagement
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{
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{ typeof(StartWalletConfigSO), "Configs/Meta/Wallet/StartWalletConfig" },
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{ typeof(CurrencyIconsConfigSO), "Configs/Meta/Wallet/CurrencyIconsConfig" },
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{ typeof(HeroConfigSO), "Configs/Gameplay/Entities/HeroConfig" },
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{ typeof(GhostConfigSO), "Configs/Gameplay/Entities/GhostConfig" },
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{ typeof(WizardConfigSO), "Configs/Gameplay/Entities/WizardConfig" },
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};
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private static readonly Dictionary<Type, string> _uiPaths = new()
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@@ -1,4 +1,5 @@
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems;
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using _Project.Develop.Runtime.Configs.Gameplay.Entities;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems.Shoot;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Damage;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Energy.Systems;
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@@ -6,6 +7,7 @@ using _Project.Develop.Runtime.Logic.Gameplay.Features.Input;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.Systems;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Movement;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.Systems;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Teams;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.Systems;
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using _Project.Develop.Runtime.Utilities;
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using _Project.Develop.Runtime.Utilities.Conditions;
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@@ -30,7 +32,7 @@ namespace _Project.Develop.Runtime.Entities
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_monoEntitiesFactory = container.Resolve<MonoEntitiesFactory>();
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||||
}
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public Entity CreateHero(Vector3 position)
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public Entity CreateHero(Vector3 position, HeroConfigSO config)
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{
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Entity entity = CreateEmpty();
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@@ -39,31 +41,30 @@ namespace _Project.Develop.Runtime.Entities
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entity
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.AddMoveDirection()
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.AddRotateDirection()
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.AddMoveSpeed(new ReactiveVariable<float>(10))
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.AddRotationSpeed(new ReactiveVariable<float>(800))
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.AddMaxHealth(new ReactiveVariable<float>(150))
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.AddCurrentHealth(new ReactiveVariable<float>(150))
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.AddMoveSpeed(new ReactiveVariable<float>(config.MoveSpeed))
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.AddRotationSpeed(new ReactiveVariable<float>(config.RotationSpeed))
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.AddMaxHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddCurrentHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddTakeDamageRequest()
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.AddTakeDamageEvent()
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.AddIsDead()
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.AddIsMoving()
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.AddInDeathProcess()
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.AddDeathProcessInitialTime(new ReactiveVariable<float>(2))
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.AddDeathProcessInitialTime(new ReactiveVariable<float>(config.DeathProcessTime))
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.AddDeathProcessCurrentTime()
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.AddAttackProcessInitialTime(new ReactiveVariable<float>(1))
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.AddAttackProcessInitialTime(new ReactiveVariable<float>(config.AttackProcessTime))
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.AddAttackProcessCurrentTime()
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.AddInAttackProcess()
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.AddStartAttackRequest()
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.AddStartAttackEvent()
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.AddEndAttackEvent()
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.AddAttackDelayTime(new ReactiveVariable<float>(0.1f))
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.AddAttackDelayTime(new ReactiveVariable<float>(config.AttackDelayTime))
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.AddAttackDelayEndEvent()
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.AddInstantAttackDamage(new ReactiveVariable<float>(50))
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.AddInstantAttackDamage(new ReactiveVariable<float>(config.InstantAttackDamage))
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.AddAttackCanceledEvent()
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.AddAttackCooldownInitialTime()
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.AddAttackCooldownCurrentTime()
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.AddInAttackCooldown()
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.AddCurrentTarget();
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.AddInAttackCooldown();
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ICompositeCondition canMove = new CompositeCondition()
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.Add(new FuncCondition(() => entity.IsDead.Value == false));
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@@ -121,12 +122,10 @@ namespace _Project.Develop.Runtime.Entities
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.AddSystem(new DisableCollidersOnDeathSystem())
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.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));
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_entitiesLifeContext.Add(entity);
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return entity;
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}
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public Entity CreateGhost(Vector3 position)
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public Entity CreateGhost(Vector3 position, GhostConfigSO config)
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{
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Entity entity = CreateEmpty();
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@@ -138,17 +137,17 @@ namespace _Project.Develop.Runtime.Entities
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||||
.AddContactEntitiesBuffer(new Buffer<Entity>(64))
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.AddMoveDirection()
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.AddRotateDirection()
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.AddMoveSpeed(new ReactiveVariable<float>(10))
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.AddRotationSpeed(new ReactiveVariable<float>(800))
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.AddMaxHealth(new ReactiveVariable<float>(50))
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||||
.AddCurrentHealth(new ReactiveVariable<float>(50))
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.AddBodyContactDamage(new ReactiveVariable<float>(50))
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.AddMoveSpeed(new ReactiveVariable<float>(config.MoveSpeed))
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.AddRotationSpeed(new ReactiveVariable<float>(config.RotationSpeed))
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.AddMaxHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddCurrentHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddBodyContactDamage(new ReactiveVariable<float>(config.BodyContactDamage))
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.AddTakeDamageRequest()
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.AddTakeDamageEvent()
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.AddIsDead()
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.AddIsMoving()
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||||
.AddInDeathProcess()
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||||
.AddDeathProcessInitialTime(new ReactiveVariable<float>(2))
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||||
.AddDeathProcessInitialTime(new ReactiveVariable<float>(config.DeathProcessTime))
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.AddDeathProcessCurrentTime();
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|
||||
ICompositeCondition canMove = new CompositeCondition()
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||||
@@ -190,12 +189,10 @@ namespace _Project.Develop.Runtime.Entities
|
||||
.AddSystem(new DisableCollidersOnDeathSystem())
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.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));
|
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|
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_entitiesLifeContext.Add(entity);
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return entity;
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}
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public Entity CreateTeleportWizard(Vector3 position)
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public Entity CreateTeleportWizard(Vector3 position, WizardConfigSO config)
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{
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Entity entity = CreateEmpty();
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@@ -206,8 +203,8 @@ namespace _Project.Develop.Runtime.Entities
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.AddContactCollidersBuffer(new Buffer<Collider>(32))
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.AddContactEntitiesBuffer(new Buffer<Entity>(32))
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|
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.AddMaxHealth(new ReactiveVariable<float>(150))
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.AddCurrentHealth(new ReactiveVariable<float>(150))
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.AddMaxHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddCurrentHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddTeleportSource(entity.Transform)
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.AddTeleportToPoint(entity.Transform)
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@@ -219,34 +216,33 @@ namespace _Project.Develop.Runtime.Entities
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.AddEndTeleportEvent()
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.AddCurrentTarget()
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|
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.AddTeleportDamage(new ReactiveVariable<float>(50))
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.AddTeleportDamageRadius(new ReactiveVariable<float>(6))
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.AddTeleportDamage(new ReactiveVariable<float>(config.TeleportDamage))
|
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.AddTeleportDamageRadius(new ReactiveVariable<float>(config.TeleportDamageRadius))
|
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.AddTeleportDamageMask(Layers.CharactersMask)
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|
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.AddTeleportEnergyCost(new ReactiveVariable<int>(20))
|
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.AddTeleportSearchRadius(new ReactiveVariable<float>(6))
|
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.AddTeleportEnergyCost(new ReactiveVariable<int>(config.TeleportEnergyCast))
|
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.AddTeleportSearchRadius(new ReactiveVariable<float>(config.TeleportSearchRadius))
|
||||
|
||||
.AddTeleportCooldownInitialTime(new ReactiveVariable<float>(3))
|
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.AddTeleportCooldownCurrentTime(new ReactiveVariable<float>(3))
|
||||
.AddTeleportCooldownInitialTime(new ReactiveVariable<float>(config.TeleportCooldownTime))
|
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.AddTeleportCooldownCurrentTime(new ReactiveVariable<float>(config.TeleportCooldownTime))
|
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.AddInTeleportCooldown(new ReactiveVariable<bool>(true))
|
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|
||||
.AddCurrentEnergy(new ReactiveVariable<int>(60))
|
||||
.AddMaxEnergy(new ReactiveVariable<int>(60))
|
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.AddCurrentEnergy(new ReactiveVariable<int>(config.MaxEnergy))
|
||||
.AddMaxEnergy(new ReactiveVariable<int>(config.MaxEnergy))
|
||||
.AddUseEnergyEvent()
|
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.AddUseEnergyRequest()
|
||||
.AddRegenEnergyEvent()
|
||||
.AddRegenEnergyRequest()
|
||||
.AddAutoRegenEnergyAmount(new ReactiveVariable<int>(10))
|
||||
.AddAutoRegenEnergyAmount(new ReactiveVariable<int>(config.RegenEnergyAmount))
|
||||
.AddIsAutoRegenEnergy(new ReactiveVariable<bool>(true))
|
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.AddEnergyAutoRegenCurrentTime()
|
||||
.AddEnergyAutoRegenInitialTime(new ReactiveVariable<float>(3))
|
||||
|
||||
.AddBodyContactDamage(new ReactiveVariable<float>(50))
|
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.AddEnergyAutoRegenInitialTime(new ReactiveVariable<float>(config.AutoRegenEnergyTime))
|
||||
|
||||
.AddTakeDamageRequest()
|
||||
.AddTakeDamageEvent()
|
||||
.AddIsDead()
|
||||
.AddInDeathProcess()
|
||||
.AddDeathProcessInitialTime(new ReactiveVariable<float>(2))
|
||||
.AddDeathProcessInitialTime(new ReactiveVariable<float>(config.DeathProcessTime))
|
||||
.AddDeathProcessCurrentTime();
|
||||
|
||||
ICompositeCondition canRegenEnergy = new CompositeCondition()
|
||||
@@ -298,7 +294,7 @@ namespace _Project.Develop.Runtime.Entities
|
||||
.AddSystem(new BodyContactsDetectingSystem())
|
||||
.AddSystem(new BodyContactsEntitiesFilterSystem(_collidersRegistryService))
|
||||
|
||||
.AddSystem(new DealDamageOnContactSystem())
|
||||
// .AddSystem(new DealDamageOnContactSystem())
|
||||
.AddSystem(new ApplyDamageSystem())
|
||||
|
||||
.AddSystem(new DeathSwitcherSystem())
|
||||
@@ -307,12 +303,10 @@ namespace _Project.Develop.Runtime.Entities
|
||||
.AddSystem(new DisableCollidersOnDeathSystem())
|
||||
.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));
|
||||
|
||||
_entitiesLifeContext.Add(entity);
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
public Entity CreateProjectile(Vector3 position, Vector3 direction, float damage)
|
||||
public Entity CreateProjectile(Vector3 position, Vector3 direction, float damage, Entity owner)
|
||||
{
|
||||
Entity entity = CreateEmpty();
|
||||
|
||||
@@ -327,10 +321,12 @@ namespace _Project.Develop.Runtime.Entities
|
||||
.AddMoveSpeed(new ReactiveVariable<float>(16))
|
||||
.AddRotationSpeed(new ReactiveVariable<float>(9999))
|
||||
.AddBodyContactDamage(new ReactiveVariable<float>(damage))
|
||||
.AddTeam(new ReactiveVariable<Teams>(owner.Team.Value))
|
||||
.AddIsDead()
|
||||
.AddIsMoving()
|
||||
.AddDeathMask(Layers.CharactersMask | Layers.EnvironmentMask)
|
||||
.AddIsTouchDeathMask();
|
||||
.AddIsTouchDeathMask()
|
||||
.AddIsTouchAnotherTeam();
|
||||
|
||||
ICompositeCondition canMove = new CompositeCondition()
|
||||
.Add(new FuncCondition(() => entity.IsDead.Value == false));
|
||||
@@ -338,7 +334,8 @@ namespace _Project.Develop.Runtime.Entities
|
||||
ICompositeCondition canRotate = new CompositeCondition()
|
||||
.Add(new FuncCondition(() => entity.IsDead.Value == false));
|
||||
|
||||
ICompositeCondition mustDie = new CompositeCondition()
|
||||
ICompositeCondition mustDie = new CompositeCondition(LogicOperationsUtils.Or)
|
||||
.Add(new FuncCondition(() => entity.IsTouchAnotherTeam.Value))
|
||||
.Add(new FuncCondition(() => entity.IsTouchDeathMask.Value));
|
||||
|
||||
ICompositeCondition mustSelfRelease = new CompositeCondition()
|
||||
@@ -361,6 +358,7 @@ namespace _Project.Develop.Runtime.Entities
|
||||
.AddSystem(new DeathMaskTouchDetectorSystem())
|
||||
.AddSystem(new DeathSwitcherSystem())
|
||||
|
||||
.AddSystem(new AnotherTeamTouchDetectorSystem())
|
||||
.AddSystem(new DisableCollidersOnDeathSystem())
|
||||
.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));
|
||||
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.Teams;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||
|
||||
namespace _Project.Develop.Runtime.Entities
|
||||
{
|
||||
public static class EntitiesHelper
|
||||
{
|
||||
public static bool AreOnSameTeam(Entity first, Entity second)
|
||||
{
|
||||
if (first.TryGetTeam(out ReactiveVariable<Teams> firstTeam) &&
|
||||
second.TryGetTeam(out ReactiveVariable<Teams> secondTeam))
|
||||
{
|
||||
return firstTeam.Value == secondTeam.Value;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 240aa716b4304420b9ff4ef3cbb14b6b
|
||||
timeCreated: 1773396722
|
||||
@@ -466,6 +466,30 @@ namespace _Project.Develop.Runtime.Entities
|
||||
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportDamageMask() {Value = value});
|
||||
}
|
||||
|
||||
public _Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Team TeamC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Team>();
|
||||
|
||||
public _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Teams> Team => TeamC.Value;
|
||||
|
||||
public bool TryGetTeam(out _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Teams> value)
|
||||
{
|
||||
bool result = TryGetComponent(out _Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Team component);
|
||||
if(result)
|
||||
value = component.Value;
|
||||
else
|
||||
value = default(_Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Teams>);
|
||||
return result;
|
||||
}
|
||||
|
||||
public _Project.Develop.Runtime.Entities.Entity AddTeam()
|
||||
{
|
||||
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Team() { Value = new _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Teams>() });
|
||||
}
|
||||
|
||||
public _Project.Develop.Runtime.Entities.Entity AddTeam(_Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Teams> value)
|
||||
{
|
||||
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Team() {Value = value});
|
||||
}
|
||||
|
||||
public _Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.CapsuleColliderComponent CapsuleColliderC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.CapsuleColliderComponent>();
|
||||
|
||||
public UnityEngine.CapsuleCollider CapsuleCollider => CapsuleColliderC.Value;
|
||||
@@ -810,6 +834,13 @@ namespace _Project.Develop.Runtime.Entities
|
||||
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Movement.CanJump() {Value = value});
|
||||
}
|
||||
|
||||
public _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero.IsMainHero IsMainHeroC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.MainHero.IsMainHero>();
|
||||
|
||||
public _Project.Develop.Runtime.Entities.Entity AddIsMainHero()
|
||||
{
|
||||
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero.IsMainHero() );
|
||||
}
|
||||
|
||||
public _Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.CurrentHealth CurrentHealthC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.CurrentHealth>();
|
||||
|
||||
public _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Single> CurrentHealth => CurrentHealthC.Value;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Utilities.Conditions;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||
@@ -14,15 +14,21 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems
|
||||
private ReactiveVariable<bool> _inAttackProcess;
|
||||
private ICompositeCondition _canStartAttack;
|
||||
|
||||
private Entity _entity;
|
||||
private ReactiveVariable<Entity> _currentTarget;
|
||||
private IDisposable _attackRequestDisposable;
|
||||
|
||||
|
||||
public void OnInit(Entity entity)
|
||||
{
|
||||
_entity = entity;
|
||||
_startAttackRequest = entity.StartAttackRequest;
|
||||
_startAttackEvent = entity.StartAttackEvent;
|
||||
_inAttackProcess = entity.InAttackProcess;
|
||||
_canStartAttack = entity.CanStartAttack;
|
||||
|
||||
if (entity.TryGetCurrentTarget(out var currentTarget))
|
||||
_currentTarget = currentTarget;
|
||||
|
||||
_attackRequestDisposable = _startAttackRequest.Subscribe(OnAttackRequest);
|
||||
}
|
||||
|
||||
@@ -30,6 +36,15 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems
|
||||
{
|
||||
if (_canStartAttack.Evaluate())
|
||||
{
|
||||
if (_currentTarget != null && _currentTarget.Value != null)
|
||||
{
|
||||
if (EntitiesHelper.AreOnSameTeam(_entity, _currentTarget.Value))
|
||||
{
|
||||
Debug.Log("Не могу атаковать своего!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_inAttackProcess.Value = true;
|
||||
_startAttackEvent.Invoke();
|
||||
Debug.Log("Старт атаки");
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement.Event;
|
||||
@@ -38,7 +38,7 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems.Shoot
|
||||
|
||||
private void OnAttackDelayEnd()
|
||||
{
|
||||
_entitiesFactory.CreateProjectile(_shootPoint.position, _shootPoint.forward, _damage.Value);
|
||||
_entitiesFactory.CreateProjectile(_shootPoint.position, _shootPoint.forward, _damage.Value, _entity);
|
||||
}
|
||||
|
||||
public void OnDispose()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Utilities.Conditions;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement.Event;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Utilities.Conditions;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Utilities;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||
@@ -33,6 +33,9 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Damage
|
||||
if(_processedEntities.Contains(contactEntity) == false)
|
||||
{
|
||||
_processedEntities.Add(contactEntity);
|
||||
|
||||
if (EntitiesHelper.AreOnSameTeam(contactEntity, _entity))
|
||||
continue;
|
||||
|
||||
if (contactEntity.TryGetTakeDamageRequest(out ReactiveEvent<float> takeDamageRequest))
|
||||
takeDamageRequest.Invoke(_damage.Value);
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 073e06f2bd1243408c61652926dbac9a
|
||||
timeCreated: 1773390931
|
||||
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using _Project.Develop.Runtime.Configs.Gameplay.Entities;
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.Selectors;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||
using Assets._Project.Develop.Runtime.Infrastructure.DI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Enemies
|
||||
{
|
||||
public class EnemiesFactory
|
||||
{
|
||||
private readonly EntitiesFactory _entitiesFactory;
|
||||
private readonly BrainsFactory _brainsFactory;
|
||||
private readonly EntitiesLifeContext _entitiesLifeContext;
|
||||
|
||||
public EnemiesFactory(DIContainer container)
|
||||
{
|
||||
_entitiesFactory = container.Resolve<EntitiesFactory>();
|
||||
_brainsFactory = container.Resolve<BrainsFactory>();
|
||||
_entitiesLifeContext = container.Resolve<EntitiesLifeContext>();
|
||||
}
|
||||
|
||||
public Entity Create(Vector3 position, EntityConfigSO config)
|
||||
{
|
||||
Entity entity;
|
||||
|
||||
switch (config)
|
||||
{
|
||||
case GhostConfigSO ghostConfig:
|
||||
entity = _entitiesFactory.CreateGhost(position, ghostConfig);
|
||||
_brainsFactory.CreateGhostBrain(entity);
|
||||
break;
|
||||
|
||||
case WizardConfigSO wizardConfig:
|
||||
entity = _entitiesFactory.CreateTeleportWizard(position, wizardConfig);
|
||||
_brainsFactory.CreateDangerWizardBrain(entity, new LowestHealthTargetSelector(entity));
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Not support {config.GetType()} type config");
|
||||
}
|
||||
|
||||
entity.AddTeam(new ReactiveVariable<Teams.Teams>(Teams.Teams.Enemies));
|
||||
|
||||
_entitiesLifeContext.Add(entity);
|
||||
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51102a09ab584bd8a413995baf3ed9b9
|
||||
timeCreated: 1773390941
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3bfebd749d5b44a295ddf91039d598a4
|
||||
timeCreated: 1773389854
|
||||
@@ -0,0 +1,6 @@
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
|
||||
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero
|
||||
{
|
||||
public class IsMainHero : IEntityComponent { }
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d7f214ebbb94ba3a40b05d47a56ea32
|
||||
timeCreated: 1773389869
|
||||
@@ -0,0 +1,44 @@
|
||||
using _Project.Develop.Runtime.Configs.Gameplay.Entities;
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||
using Assets._Project.Develop.Runtime.Infrastructure.DI;
|
||||
using Assets._Project.Develop.Runtime.Utilities.ConfigsManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero
|
||||
{
|
||||
public class MainHeroFactory
|
||||
{
|
||||
private readonly EntitiesFactory _entitiesFactory;
|
||||
private readonly BrainsFactory _brainsFactory;
|
||||
private readonly ConfigsProviderService _configLoader;
|
||||
private readonly EntitiesLifeContext _entitiesLifeContext;
|
||||
|
||||
public MainHeroFactory(DIContainer container)
|
||||
{
|
||||
_entitiesFactory = container.Resolve<EntitiesFactory>();
|
||||
_brainsFactory = container.Resolve<BrainsFactory>();
|
||||
_configLoader = container.Resolve<ConfigsProviderService>();
|
||||
_entitiesLifeContext = container.Resolve<EntitiesLifeContext>();
|
||||
}
|
||||
|
||||
public Entity Create(Vector3 position)
|
||||
{
|
||||
HeroConfigSO config = _configLoader.GetConfig<HeroConfigSO>();
|
||||
|
||||
Entity entity = _entitiesFactory.CreateHero(position, config);
|
||||
|
||||
entity
|
||||
.AddIsMainHero()
|
||||
.AddTeam(new ReactiveVariable<Teams.Teams>(Teams.Teams.MainHero));
|
||||
|
||||
entity.AddCurrentTarget();
|
||||
_brainsFactory.CreateMainHeroBrain(entity);
|
||||
|
||||
_entitiesLifeContext.Add(entity);
|
||||
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f02ea9aeb6334badac37cab0a5e69da0
|
||||
timeCreated: 1773390441
|
||||
@@ -51,7 +51,9 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Selectors
|
||||
if (target.TryGetCanApplyDamage(out ICompositeCondition value))
|
||||
result = result && value.Evaluate();
|
||||
|
||||
result = result && (target != _source);
|
||||
result = result
|
||||
&& (target != _source)
|
||||
&& (EntitiesHelper.AreOnSameTeam(_source, target) == false);
|
||||
|
||||
return result;
|
||||
});
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI.States;
|
||||
@@ -54,7 +54,9 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Selectors
|
||||
if (target.TryGetCanApplyDamage(out ICompositeCondition value))
|
||||
result = result && value.Evaluate();
|
||||
|
||||
result = result && (target != _source);
|
||||
result = result
|
||||
&& (target != _source)
|
||||
&& (EntitiesHelper.AreOnSameTeam(_source, target) == false);
|
||||
|
||||
return result;
|
||||
});
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Utilities;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||
|
||||
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.Systems
|
||||
{
|
||||
public class AnotherTeamTouchDetectorSystem : IInitializableSystem, IUpdatableSystem
|
||||
{
|
||||
private Buffer<Entity> _contacts;
|
||||
private ReactiveVariable<bool> _isTouchAnotherTeam;
|
||||
private ReactiveVariable<Teams.Teams> _sourceTeam;
|
||||
|
||||
public void OnInit(Entity entity)
|
||||
{
|
||||
_contacts = entity.ContactEntitiesBuffer;
|
||||
_isTouchAnotherTeam = entity.IsTouchAnotherTeam;
|
||||
_sourceTeam = entity.Team;
|
||||
}
|
||||
|
||||
public void OnUpdate(float deltaTime)
|
||||
{
|
||||
for (int i = 0; i < _contacts.Count; i++)
|
||||
{
|
||||
Entity contact = _contacts.Items[i];
|
||||
|
||||
if (contact.TryGetTeam(out ReactiveVariable<Teams.Teams> anotherTeam))
|
||||
{
|
||||
if (_sourceTeam.Value != anotherTeam.Value)
|
||||
{
|
||||
_isTouchAnotherTeam.Value = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_isTouchAnotherTeam.Value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54420a8777b740ce9a5300530cd661be
|
||||
timeCreated: 1773397526
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2bf870f1fd6247d7aaa3343f010cfd52
|
||||
timeCreated: 1773394525
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Teams
|
||||
{
|
||||
public enum Teams
|
||||
{
|
||||
MainHero,
|
||||
Enemies
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b5919366f522d048bcde4e406462f16
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,10 @@
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||
|
||||
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Teams
|
||||
{
|
||||
public class Team : IEntityComponent
|
||||
{
|
||||
public ReactiveVariable<Teams> Value;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d8073d07bb648c5b6e3dc920591e9db
|
||||
timeCreated: 1773394552
|
||||
@@ -64,6 +64,9 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.Systems
|
||||
&& contactEntity != _entity
|
||||
&& contactEntity.TryGetTakeDamageRequest(out ReactiveEvent<float> takeDamageRequest))
|
||||
{
|
||||
if (EntitiesHelper.AreOnSameTeam(contactEntity, _entity))
|
||||
continue;
|
||||
|
||||
takeDamageRequest.Invoke(_damage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.Enemies;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero;
|
||||
using _Project.Develop.Runtime.UI;
|
||||
using _Project.Develop.Runtime.UI.Core;
|
||||
using _Project.Develop.Runtime.UI.Screens.Gameplay;
|
||||
@@ -25,12 +27,17 @@ namespace Assets._Project.Develop.Runtime.Gameplay.Infrastructure
|
||||
container.RegisterAsSingle(CreateAIBrainContext);
|
||||
container.RegisterAsSingle(CreateBrainsFactory);
|
||||
container.RegisterAsSingle(CreateMonoEntitiesFactory).NonLazy();
|
||||
container.RegisterAsSingle(CreateMainHeroFactory);
|
||||
container.RegisterAsSingle(CreateEnemiesFactory);
|
||||
}
|
||||
|
||||
private static AIBrainsContext CreateAIBrainContext(DIContainer c) => new();
|
||||
private static BrainsFactory CreateBrainsFactory(DIContainer c) => new(c);
|
||||
private static EntitiesLifeContext CreateEntitiesLifeContext(DIContainer c) => new();
|
||||
|
||||
private static EnemiesFactory CreateEnemiesFactory(DIContainer c) => new (c);
|
||||
private static MainHeroFactory CreateMainHeroFactory(DIContainer c) => new (c);
|
||||
|
||||
private static EntitiesFactory CreateEntitiesFactory(DIContainer c) => new(c);
|
||||
|
||||
private static GameplayPresentersFactory CreateGameplayPresentersFactory(DIContainer c) => new(c);
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
using System;
|
||||
using _Project.Develop.Runtime.Configs.Gameplay.Entities;
|
||||
using _Project.Develop.Runtime.Entities;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.Enemies;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero;
|
||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.Selectors;
|
||||
using _Project.Develop.Runtime.Utils.InputManagement;
|
||||
using Assets._Project.Develop.Runtime.Infrastructure.DI;
|
||||
using Assets._Project.Develop.Runtime.Utilities.AssetsManagement;
|
||||
using Assets._Project.Develop.Runtime.Utilities.ConfigsManagement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace _Project.Develop.Runtime.Logic.Gameplay.Features
|
||||
@@ -11,7 +16,8 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
|
||||
public class TestGameplay : MonoBehaviour
|
||||
{
|
||||
private DIContainer _container;
|
||||
private EntitiesFactory _entitiesFactory;
|
||||
private EnemiesFactory _enemiesFactory;
|
||||
private MainHeroFactory _mainHeroFactory;
|
||||
private BrainsFactory _brainsFactory;
|
||||
|
||||
private Entity _hero;
|
||||
@@ -24,14 +30,15 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
|
||||
_container = container;
|
||||
|
||||
_container.Resolve<IPlayerInput>().Enable();
|
||||
_entitiesFactory = _container.Resolve<EntitiesFactory>();
|
||||
|
||||
_enemiesFactory = _container.Resolve<EnemiesFactory>();
|
||||
_mainHeroFactory = _container.Resolve<MainHeroFactory>();
|
||||
_brainsFactory = _container.Resolve<BrainsFactory>();
|
||||
|
||||
_hero = _entitiesFactory.CreateHero(Vector3.zero);
|
||||
_brainsFactory.CreateMainHeroBrain(_hero);
|
||||
|
||||
_enemy = _entitiesFactory.CreateTeleportWizard(Vector3.zero + Vector3.forward * 5);
|
||||
_brainsFactory.CreateDangerWizardBrain(_enemy, new LowestHealthTargetSelector(_enemy));
|
||||
_hero = _mainHeroFactory.Create(Vector3.zero);
|
||||
_enemy = _enemiesFactory.Create(
|
||||
Vector3.zero + Vector3.forward * 5,
|
||||
_container.Resolve<ConfigsProviderService>().GetConfig<WizardConfigSO>());
|
||||
}
|
||||
|
||||
public void Run()
|
||||
|
||||
8
Assets/_Project/Resources/Configs/Gameplay/Entities.meta
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8
Assets/_Project/Resources/Configs/Gameplay/Entities.meta
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Reference in New Issue
Block a user