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17 lines
921 B
C#
17 lines
921 B
C#
using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewGhostConfig", fileName = "GhostConfig")]
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public class GhostConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Ghost";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
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[field: SerializeField, Min(0)] public float BodyContactDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
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}
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}
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