Files
project-entity/Assets/_Project/Develop/Runtime/Configs/Gameplay/Entities/HeroConfigSO.cs
2026-03-13 14:46:21 +05:00

19 lines
1.1 KiB
C#

using UnityEngine;
namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
{
[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewHeroConfig", fileName = "HeroConfig")]
public class HeroConfigSO : EntityConfigSO
{
[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Hero";
[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 10;
[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
[field: SerializeField, Min(0)] public float AttackProcessTime { get; private set; } = 1f;
[field: SerializeField, Min(0)] public float AttackDelayTime { get; private set; } = 0.1f;
[field: SerializeField, Min(0)] public float AttackCooldown { get; private set; } = 1f;
[field: SerializeField, Min(0)] public float InstantAttackDamage { get; private set; } = 50;
[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 150;
[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
}
}