Files
2026-03-13 14:46:21 +05:00

17 lines
921 B
C#

using UnityEngine;
namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
{
[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewGhostConfig", fileName = "GhostConfig")]
public class GhostConfigSO : EntityConfigSO
{
[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Ghost";
[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
[field: SerializeField, Min(0)] public float BodyContactDamage { get; private set; } = 50;
[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
}
}