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feat: add sensors
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13
Assets/_Project/Develop/Runtime/Utilities/Layers.cs
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13
Assets/_Project/Develop/Runtime/Utilities/Layers.cs
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using UnityEngine;
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namespace _Project.Develop.Runtime.Utilities
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{
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public static class Layers
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{
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public static readonly int Characters = LayerMask.NameToLayer("Characters");
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public static readonly LayerMask CharactersMask = 1 << Characters;
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public static readonly int Environment = LayerMask.NameToLayer("Environment");
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public static readonly LayerMask EnvironmentMask = 1 << Environment;
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}
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}
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