Files
project-entity/Assets/_Project/Develop/Runtime/Utilities/Layers.cs
2026-02-20 00:18:03 +05:00

13 lines
447 B
C#

using UnityEngine;
namespace _Project.Develop.Runtime.Utilities
{
public static class Layers
{
public static readonly int Characters = LayerMask.NameToLayer("Characters");
public static readonly LayerMask CharactersMask = 1 << Characters;
public static readonly int Environment = LayerMask.NameToLayer("Environment");
public static readonly LayerMask EnvironmentMask = 1 << Environment;
}
}