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feat: add attack input
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@@ -7,6 +7,7 @@ namespace _Project.Develop.Runtime.Utils.InputManagement
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{
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InputState<Vector2> Move { get; }
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InputState<Vector2> Look { get; }
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InputState<float> Attack { get; }
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InputState<float> Jump { get; }
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InputState<float> Sprint { get; }
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InputState<float> Interact { get; }
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