diff --git a/Assets/_Project/Develop/Runtime/Utilities/InputManagement/Inputs/IPlayerInput.cs b/Assets/_Project/Develop/Runtime/Utilities/InputManagement/Inputs/IPlayerInput.cs index 3fa4d19..1f00ea6 100644 --- a/Assets/_Project/Develop/Runtime/Utilities/InputManagement/Inputs/IPlayerInput.cs +++ b/Assets/_Project/Develop/Runtime/Utilities/InputManagement/Inputs/IPlayerInput.cs @@ -7,6 +7,7 @@ namespace _Project.Develop.Runtime.Utils.InputManagement { InputState Move { get; } InputState Look { get; } + InputState Attack { get; } InputState Jump { get; } InputState Sprint { get; } InputState Interact { get; } diff --git a/Assets/_Project/Develop/Runtime/Utilities/InputManagement/Inputs/PlayerInput.cs b/Assets/_Project/Develop/Runtime/Utilities/InputManagement/Inputs/PlayerInput.cs index b5e623f..c6a6cc4 100644 --- a/Assets/_Project/Develop/Runtime/Utilities/InputManagement/Inputs/PlayerInput.cs +++ b/Assets/_Project/Develop/Runtime/Utilities/InputManagement/Inputs/PlayerInput.cs @@ -7,6 +7,7 @@ namespace _Project.Develop.Runtime.Utils.InputManagement.Inputs { public InputState Move { get; } public InputState Look { get; } + public InputState Attack { get; } public InputState Jump { get; } public InputState Sprint { get; } public InputState Interact { get; } @@ -23,6 +24,7 @@ namespace _Project.Develop.Runtime.Utils.InputManagement.Inputs Move = Register(_playerActions.Move); Look = Register(_playerActions.Look); Jump = Register(_playerActions.Jump); + Attack = Register(_playerActions.Attack); Sprint = Register(_playerActions.Sprint); Interact = Register(_playerActions.Interact); Crouch = Register(_playerActions.Crouch);