Files
project-entity/Assets/_Project/Develop/Editor/EntryPointSceneAutoLoader.cs
2026-02-18 23:02:28 +05:00

18 lines
472 B
C#

using UnityEditor;
using UnityEditor.SceneManagement;
namespace _Project.Develop.Editor
{
[InitializeOnLoad]
public static class EntryPointSceneAutoLoader
{
static EntryPointSceneAutoLoader()
{
if (EditorBuildSettings.scenes.Length == 0)
return;
EditorSceneManager.playModeStartScene = AssetDatabase
.LoadAssetAtPath<SceneAsset>(EditorBuildSettings.scenes[0].path);
}
}
}