Files
project-entity/Assets/_Project/Develop/Runtime/Utilities/LoadingScreen/StandardLoadingScreen.cs
2026-02-18 23:02:28 +05:00

20 lines
456 B
C#

using UnityEngine;
namespace Assets._Project.Develop.Runtime.Utilities.LoadingScreen
{
public class StandardLoadingScreen : MonoBehaviour, ILoadingScreen
{
public bool IsShown => gameObject.activeSelf;
private void Awake()
{
Hide();
DontDestroyOnLoad(this);
}
public void Hide() => gameObject.SetActive(false);
public void Show() => gameObject.SetActive(true);
}
}