Files
project-entity/Assets/_Project/Develop/Runtime/Configs/Gameplay/Entities/WizardConfigSO.cs
2026-03-13 14:46:21 +05:00

25 lines
1.6 KiB
C#

using UnityEngine;
namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
{
[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewWizardConfig", fileName = "WizardConfig")]
public class WizardConfigSO : EntityConfigSO
{
[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Wizard";
[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
[field: SerializeField, Min(0)] public float TeleportDamage { get; private set; } = 50;
[field: SerializeField, Min(0)] public float TeleportDamageRadius { get; private set; } = 6;
[field: SerializeField, Min(0)] public int TeleportEnergyCast { get; private set; } = 50;
[field: SerializeField, Min(0)] public float TeleportSearchRadius { get; private set; } = 50;
[field: SerializeField, Min(0)] public float TeleportCooldownTime { get; private set; } = 3;
[field: SerializeField, Min(0)] public int MaxEnergy { get; private set; } = 60;
[field: SerializeField, Min(0)] public int RegenEnergyAmount { get; private set; } = 10;
[field: SerializeField, Min(0)] public float AutoRegenEnergyTime { get; private set; } = 2;
[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
}
}