Files
project-entity/Assets/_Project/Develop/Runtime/Utilities/StatesManagement/StateNode.cs
2026-03-02 19:00:06 +05:00

21 lines
568 B
C#

using System.Collections.Generic;
namespace Assets._Project.Develop.Runtime.Utilities.StateMachineCore
{
public class StateNode<TState> where TState : class, IState
{
private List<StateTransition<TState>> _transitions = new();
public StateNode(TState state)
{
State = state;
}
public TState State { get; }
public IReadOnlyList<StateTransition<TState>> Transitions => _transitions;
public void AddTransition(StateTransition<TState> transition) => _transitions.Add(transition);
}
}