Files
project-entity/Assets/_Project/Develop/Runtime/Utilities/StatesManagement/State.cs
2026-03-02 19:00:06 +05:00

19 lines
506 B
C#

using _Project.Develop.Runtime.Utils.ReactiveManagement.Event;
namespace Assets._Project.Develop.Runtime.Utilities.StateMachineCore
{
public abstract class State : IState
{
private ReactiveEvent _entered = new();
private ReactiveEvent _exited = new();
public IReadOnlyEvent Entered => _entered;
public IReadOnlyEvent Exited => _exited;
public virtual void Enter() => _entered.Invoke();
public virtual void Exit() => _exited.Invoke();
}
}