Files
project-entity/Assets/_Project/Develop/Runtime/Logic/Gameplay/Infrastructure/GameplayContextRegistrations.cs
2026-03-02 19:00:06 +05:00

74 lines
3.3 KiB
C#

using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
using _Project.Develop.Runtime.UI;
using _Project.Develop.Runtime.UI.Core;
using _Project.Develop.Runtime.UI.Screens.Gameplay;
using Assets._Project.Develop.Runtime.Infrastructure.DI;
using Assets._Project.Develop.Runtime.Utilities.AssetsManagement;
using Assets._Project.Develop.Runtime.Utilities.SceneManagement;
using UnityEngine;
namespace Assets._Project.Develop.Runtime.Gameplay.Infrastructure
{
public class GameplayContextRegistrations
{
public static void Process(DIContainer container)
{
// container.RegisterAsSingle(CreateGameplayUIRoot).NonLazy();
// container.RegisterAsSingle(CreateGameplayScreenPresenter).NonLazy();
// container.RegisterAsSingle(CreateGameplayPresentersFactory);
// container.RegisterAsSingle(CreateGameplayPopupService);
container.RegisterAsSingle(CreateEntitiesFactory);
container.RegisterAsSingle(CreateEntitiesLifeContext);
container.RegisterAsSingle(CreateCollidersRegistryService);
container.RegisterAsSingle(CreateAIBrainContext);
container.RegisterAsSingle(CreateBrainsFactory);
container.RegisterAsSingle(CreateMonoEntitiesFactory).NonLazy();
}
private static AIBrainsContext CreateAIBrainContext(DIContainer c) => new();
private static BrainsFactory CreateBrainsFactory(DIContainer c) => new(c);
private static EntitiesLifeContext CreateEntitiesLifeContext(DIContainer c) => new();
private static EntitiesFactory CreateEntitiesFactory(DIContainer c) => new(c);
private static GameplayPresentersFactory CreateGameplayPresentersFactory(DIContainer c) => new(c);
private static CollidersRegistryService CreateCollidersRegistryService(DIContainer c) => new();
private static GameplayPopupService CreateGameplayPopupService(DIContainer c)
{
return new GameplayPopupService(
c.Resolve<ViewsFactory>(),
c.Resolve<ProjectPresentersFactory>(),
c.Resolve<GameplayUIRoot>(),
c.Resolve<GameplayPresentersFactory>());
}
private static GameplayUIRoot CreateGameplayUIRoot(DIContainer c)
{
ResourcesAssetsLoader loader = c.Resolve<ResourcesAssetsLoader>();
GameplayUIRoot uiRootPrefab = loader.Load<GameplayUIRoot>(PathToResources.UI.Screens.Gameplay);
return Object.Instantiate(uiRootPrefab);
}
private static GameplayScreenPresenter CreateGameplayScreenPresenter(DIContainer c)
{
GameplayUIRoot uiRoot = c.Resolve<GameplayUIRoot>();
GameplayScreenView view = c.Resolve<ViewsFactory>().Create<GameplayScreenView>(uiRoot.HUDLayer);
return c.Resolve<GameplayPresentersFactory>().CreateGameplayScreenPresenter(view);
}
private static MonoEntitiesFactory CreateMonoEntitiesFactory(DIContainer c)
{
return new MonoEntitiesFactory(
c.Resolve<ResourcesAssetsLoader>(),
c.Resolve<EntitiesLifeContext>(),
c.Resolve<CollidersRegistryService>());
}
}
}