Files
project-entity/Assets/_Project/Develop/Runtime/Utilities/SceneManagement/SceneLoaderService.cs
2026-02-18 23:02:28 +05:00

24 lines
712 B
C#

using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Assets._Project.Develop.Runtime.Utilities.SceneManagement
{
public class SceneLoaderService
{
public IEnumerator LoadAsync(string sceneName, LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
AsyncOperation wait = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
yield return new WaitWhile(() => wait.isDone == false);
}
public IEnumerator UnloadAsync(string sceneName)
{
AsyncOperation wait = SceneManager.UnloadSceneAsync(sceneName);
yield return new WaitWhile(() => wait.isDone == false);
}
}
}