Files
project-entity/Assets/_Project/Develop/Runtime/UI/Screens/MainMenu/MainMenuScreenView.cs
2026-02-18 23:02:28 +05:00

36 lines
1.3 KiB
C#

using System;
using _Project.Develop.Runtime.UI.Common;
using _Project.Develop.Runtime.UI.Core;
using UnityEngine;
using UnityEngine.UI;
namespace _Project.Develop.Runtime.UI.Screens.MainMenu
{
public class MainMenuScreenView : MonoBehaviour, IView
{
public event Action OpenLevelsMenuButtonClicked;
public event Action ResetStatsButtonClicked;
[field: SerializeField] public IconTextListView WalletView { get; private set; }
[field: SerializeField] public IconTextListView StatsView { get; private set; }
[SerializeField] private Button _openLevelsMenuButton;
[SerializeField] private Button _resetStatsButton;
private void OnEnable()
{
_openLevelsMenuButton.onClick.AddListener(OnOpenLevelsMenuButtonClicked);
_resetStatsButton.onClick.AddListener(OnResetStatsButtonClicked);
}
private void OnDisable()
{
_openLevelsMenuButton.onClick.RemoveListener(OnOpenLevelsMenuButtonClicked);
_resetStatsButton.onClick.RemoveListener(OnResetStatsButtonClicked);
}
private void OnOpenLevelsMenuButtonClicked() => OpenLevelsMenuButtonClicked?.Invoke();
private void OnResetStatsButtonClicked() => ResetStatsButtonClicked?.Invoke();
}
}