Files
project-entity/Assets/_Project/Develop/Runtime/Constants/MapDataKeys.cs
2026-02-18 23:02:28 +05:00

16 lines
520 B
C#

using System;
using System.Collections.Generic;
using Assets._Project.Develop.Runtime.Utilities.DataManagement;
namespace Assets._Project.Develop.Runtime.Utilities.SceneManagement
{
public static class MapDataKeys
{
public static readonly IReadOnlyDictionary<Type, string> Dictionary = new Dictionary<Type, string>()
{
// { typeof(GameData), "GameData" },
{ typeof(PlayerData), "PlayerData" },
// { typeof(SettingsData), "SettingsData" }
};
}
}