Files
project-entity/Assets/_Project/Develop/Runtime/Utilities/InputManagement/Inputs/UIInput.cs
Bragin Stepan 1174be2d43 update
2026-02-19 23:19:33 +05:00

49 lines
1.5 KiB
C#

using UnityEngine;
using UIActions = UserInputAction.UIActions;
namespace _Project.Develop.Runtime.Utils.InputManagement.Inputs
{
public class UIInput : InputBase, IUIInput
{
public InputState<Vector2> Point { get; }
public InputState<Vector2> Navigate { get; }
public InputState<float> Click { get; }
public InputState<float> RightClick { get; }
public InputState<float> MiddleClick { get; }
public InputState<Vector2> ScrollWheel { get; }
// public InputState<Vector2> DeviceOrientation { get; }
private readonly UIActions _uiActions;
public UIInput(UIActions uiActions)
{
_uiActions = uiActions;
Point = Register<Vector2>(_uiActions.Point);
Navigate = Register<Vector2>(_uiActions.Navigate);
Click = Register<float>(_uiActions.Click);
RightClick = Register<float>(_uiActions.RightClick);
MiddleClick = Register<float>(_uiActions.MiddleClick);
ScrollWheel = Register<Vector2>(_uiActions.ScrollWheel);
// DeviceOrientation = Register<Vector2>(_uiActions.TrackedDeviceOrientation);
}
public void Initialize()
{
Disable();
}
public override void Enable()
{
base.Enable();
_uiActions.Enable();
}
public override void Disable()
{
base.Disable();
_uiActions.Disable();
}
}
}