mirror of
https://github.com/Bragin-Stepan/project-entity.git
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34 lines
1.6 KiB
Plaintext
34 lines
1.6 KiB
Plaintext
<Solution>
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<Project Path="Unity.Timeline.csproj" />
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<Project Path="Unity.Timeline.Editor.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="Unity.InputSystem.csproj" />
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<Project Path="Unity.TextMeshPro.Editor.csproj" />
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<Project Path="Unity.PlasticSCM.Editor.csproj" />
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<Project Path="Unity.VisualScripting.Flow.csproj" />
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<Project Path="Unity.VisualScripting.Core.csproj" />
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<Project Path="Unity.Mathematics.csproj" />
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<Project Path="Unity.VisualScripting.Core.Editor.csproj" />
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<Project Path="Unity.VisualScripting.Flow.Editor.csproj" />
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<Project Path="UnityEditor.TestRunner.csproj" />
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<Project Path="Unity.VisualScripting.SettingsProvider.Editor.csproj" />
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<Project Path="UnityEngine.TestRunner.csproj" />
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<Project Path="Unity.Searcher.Editor.csproj" />
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<Project Path="Unity.Burst.csproj" />
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<Project Path="Unity.VisualStudio.Editor.csproj" />
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<Project Path="Unity.Rider.Editor.csproj" />
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<Project Path="Unity.CollabProxy.Editor.csproj" />
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<Project Path="Unity.VisualScripting.State.Editor.csproj" />
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<Project Path="Unity.Burst.CodeGen.csproj" />
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<Project Path="Unity.VisualScripting.State.csproj" />
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<Project Path="Unity.TextMeshPro.csproj" />
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<Project Path="Assembly-CSharp-firstpass.csproj" />
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<Project Path="Unity.VSCode.Editor.csproj" />
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<Project Path="Unity.Burst.Editor.csproj" />
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<Project Path="Unity.InputSystem.ForUI.csproj" />
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<Project Path="Unity.Mathematics.Editor.csproj" />
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<Project Path="Unity.InputSystem.TestFramework.csproj" />
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<Project Path="Unity.VisualScripting.Shared.Editor.csproj" />
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<Project Path="Assembly-CSharp-Editor.csproj" />
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</Solution>
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