using System; using System.Collections.Generic; using _Project.Develop.Runtime.Configs.Meta; using _Project.Develop.Runtime.UI.Common; using _Project.Develop.Runtime.UI.Features.LevelsMenuPopup; using _Project.Develop.Runtime.UI.Screens.Gameplay; using _Project.Develop.Runtime.UI.Screens.MainMenu; namespace Assets._Project.Develop.Runtime.Utilities.SceneManagement { public static class PathToResources { public static IReadOnlyDictionary ScriptableObject => _scriptableObject; public static IReadOnlyDictionary UIPaths => _uiPaths; public static class Util { public const string Coroutine = "Utilities/CoroutinesPerformer"; } public static class UI { public static class LoadingScreen { public const string Standard = "Utilities/StandardLoadingScreen"; } public static class Screens { public const string MainMenu = "UI/Screens/MainMenu/MainMenuUIRoot"; public const string Gameplay = "UI/Screens/Gameplay/GameplayUIRoot"; } } public static class Entity { public const string TestEntity = "Entities/TestEntity"; public const string Ghost = "Entities/TestEntity"; } private static readonly Dictionary _scriptableObject = new() { { typeof(StartWalletConfigSO), "Configs/Meta/Wallet/StartWalletConfig" }, { typeof(CurrencyIconsConfigSO), "Configs/Meta/Wallet/CurrencyIconsConfig" }, }; private static readonly Dictionary _uiPaths = new() { {typeof(MainMenuScreenView), "UI/Screens/MainMenu/MainMenuScreenView" }, {typeof(GameplayScreenView), "UI/Screens/Gameplay/GameplayScreenView" }, {typeof(IconTextView), "UI/Common/IconTextView" }, {typeof(LevelTileView), "UI/LevelsMenuPopup/LevelTile" }, {typeof(LevelsMenuPopupView), "UI/LevelsMenuPopup/LevelsMenuPopup" }, }; } }