using System; using System.Collections.Generic; using System.Linq; using _Project.Develop.Runtime.Logic.Meta.Features.Wallet; using UnityEngine; namespace _Project.Develop.Runtime.Configs.Meta { [CreateAssetMenu(menuName = "Configs/Meta/Wallet/NewCurrencyIconsConfig", fileName = "CurrencyIconsConfig")] public class CurrencyIconsConfigSO : ScriptableObject { [SerializeField] private List _configs; public Sprite GetSpriteFor(CurrencyTypes currencyType) => _configs.First(config => config.Type == currencyType).Sprite; [Serializable] private class CurrencyConfig { [field: SerializeField] public CurrencyTypes Type { get; private set; } [field: SerializeField] public Sprite Sprite { get; private set; } } } }