using Assets._Project.Develop.Runtime.Infrastructure; using Assets._Project.Develop.Runtime.Infrastructure.DI; using Assets._Project.Develop.Runtime.Utilities.SceneManagement; using System.Collections; namespace Assets._Project.Develop.Runtime.Meta.Infrastructure { public class MainMenuBootstrap : SceneBootstrap { private DIContainer _container; public override void ProcessRegistrations(DIContainer container, IInputSceneArgs sceneArgs = null) { _container = container; MainMenuContextRegistrations.Process(_container); } public override IEnumerator Initialize() { yield break; } public override void Run() { } private void Update() { } } }