using UnityEngine; namespace Assets._Project.Develop.Runtime.Utilities.LoadingScreen { public class StandardLoadingScreen : MonoBehaviour, ILoadingScreen { public bool IsShown => gameObject.activeSelf; private void Awake() { Hide(); DontDestroyOnLoad(this); } public void Hide() => gameObject.SetActive(false); public void Show() => gameObject.SetActive(true); } }