using UnityEngine; using UnityEngine.UI; namespace _Project.Develop.Runtime.UI.Screens.Gameplay { public class GameplayUIRoot : MonoBehaviour { [field: SerializeField] public Transform HUDLayer { get; private set; } [field: SerializeField] public Transform PopupsLayer { get; private set; } [field: SerializeField] public Transform VFXUnderPopupsLayer { get; private set; } [field: SerializeField] public Transform VFXOverPopupsLayer { get; private set; } } }