using _Project.Develop.Runtime.Entities; using UnityEngine; using UnityEngine.AI; namespace Assets._Project.Develop.Runtime.Gameplay.Common { public class RigidbodyComponent : IEntityComponent { public Rigidbody Value; } public class TransformComponent : IEntityComponent { public Transform Value; } public class CharacterControllerComponent : IEntityComponent { public CharacterController Value; } public class NavMeshAgentComponent : IEntityComponent { public NavMeshAgent Value; } }