using System; using _Project.Develop.Runtime.UI.Common; using _Project.Develop.Runtime.UI.Core; using UnityEngine; using UnityEngine.UI; namespace _Project.Develop.Runtime.UI.Screens.MainMenu { public class MainMenuScreenView : MonoBehaviour, IView { public event Action OpenLevelsMenuButtonClicked; public event Action ResetStatsButtonClicked; [field: SerializeField] public IconTextListView WalletView { get; private set; } [field: SerializeField] public IconTextListView StatsView { get; private set; } [SerializeField] private Button _openLevelsMenuButton; [SerializeField] private Button _resetStatsButton; private void OnEnable() { _openLevelsMenuButton.onClick.AddListener(OnOpenLevelsMenuButtonClicked); _resetStatsButton.onClick.AddListener(OnResetStatsButtonClicked); } private void OnDisable() { _openLevelsMenuButton.onClick.RemoveListener(OnOpenLevelsMenuButtonClicked); _resetStatsButton.onClick.RemoveListener(OnResetStatsButtonClicked); } private void OnOpenLevelsMenuButtonClicked() => OpenLevelsMenuButtonClicked?.Invoke(); private void OnResetStatsButtonClicked() => ResetStatsButtonClicked?.Invoke(); } }