using System; using System.Collections.Generic; using System.Linq; using _Project.Develop.Runtime.Logic.Meta.Features.Wallet; using UnityEngine; namespace _Project.Develop.Runtime.Configs.Meta { [CreateAssetMenu(menuName = "Configs/Meta/Wallet/NewStartWalletConfig", fileName = "StartWalletConfig")] public class StartWalletConfigSO : ScriptableObject { [SerializeField] private List _values; public int GetValueFor(CurrencyTypes currencyType) => _values.First(config => config.Type == currencyType).Value; [Serializable] private class CurrencyConfig { [field: SerializeField] public CurrencyTypes Type { get; private set; } [field: SerializeField] public int Value { get; private set; } } } }