using System; using System.Collections.Generic; using Assets._Project.Develop.Runtime.Utilities.DataManagement; namespace Assets._Project.Develop.Runtime.Utilities.SceneManagement { public static class MapDataKeys { public static readonly IReadOnlyDictionary Dictionary = new Dictionary() { // { typeof(GameData), "GameData" }, { typeof(PlayerData), "PlayerData" }, // { typeof(SettingsData), "SettingsData" } }; } }