using UnityEditor; using UnityEditor.SceneManagement; namespace _Project.Develop.Editor { [InitializeOnLoad] public static class EntryPointSceneAutoLoader { static EntryPointSceneAutoLoader() { if (EditorBuildSettings.scenes.Length == 0) return; EditorSceneManager.playModeStartScene = AssetDatabase .LoadAssetAtPath(EditorBuildSettings.scenes[0].path); } } }