mirror of
https://github.com/Bragin-Stepan/project-entity.git
synced 2026-04-19 13:09:41 +00:00
feat: att team feature
This commit is contained in:
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fileFormatVersion: 2
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guid: 47798a9b41024584bf29ffa69e9494cc
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timeCreated: 1773387604
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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public abstract class EntityConfigSO : ScriptableObject
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{
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4dcd8eabefd749a8810f76f851e13888
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timeCreated: 1773387622
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@@ -0,0 +1,16 @@
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewGhostConfig", fileName = "GhostConfig")]
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public class GhostConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Ghost";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
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[field: SerializeField, Min(0)] public float BodyContactDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
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}
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}
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fileFormatVersion: 2
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guid: 2ad52b8e426e442d8a1f4646107c8abf
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@@ -0,0 +1,18 @@
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewHeroConfig", fileName = "HeroConfig")]
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public class HeroConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Hero";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 10;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float AttackProcessTime { get; private set; } = 1f;
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[field: SerializeField, Min(0)] public float AttackDelayTime { get; private set; } = 0.1f;
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[field: SerializeField, Min(0)] public float AttackCooldown { get; private set; } = 1f;
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[field: SerializeField, Min(0)] public float InstantAttackDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 150;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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}
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}
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fileFormatVersion: 2
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guid: 8df99bcd491f481c8c48d0d74110db7a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@@ -0,0 +1,25 @@
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewWizardConfig", fileName = "WizardConfig")]
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public class WizardConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Wizard";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
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[field: SerializeField, Min(0)] public float TeleportDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportDamageRadius { get; private set; } = 6;
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[field: SerializeField, Min(0)] public int TeleportEnergyCast { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportSearchRadius { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportCooldownTime { get; private set; } = 3;
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[field: SerializeField, Min(0)] public int MaxEnergy { get; private set; } = 60;
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[field: SerializeField, Min(0)] public int RegenEnergyAmount { get; private set; } = 10;
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[field: SerializeField, Min(0)] public float AutoRegenEnergyTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d0a272842ebd44ab92e7c414ba3371bd
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timeCreated: 1773391238
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using _Project.Develop.Runtime.Configs.Gameplay.Entities;
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using _Project.Develop.Runtime.Configs.Meta;
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using _Project.Develop.Runtime.Configs.Meta;
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using _Project.Develop.Runtime.UI.Common;
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using _Project.Develop.Runtime.UI.Common;
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using _Project.Develop.Runtime.UI.Features.LevelsMenuPopup;
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using _Project.Develop.Runtime.UI.Features.LevelsMenuPopup;
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@@ -44,6 +45,9 @@ namespace Assets._Project.Develop.Runtime.Utilities.SceneManagement
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{
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{
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{ typeof(StartWalletConfigSO), "Configs/Meta/Wallet/StartWalletConfig" },
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{ typeof(StartWalletConfigSO), "Configs/Meta/Wallet/StartWalletConfig" },
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{ typeof(CurrencyIconsConfigSO), "Configs/Meta/Wallet/CurrencyIconsConfig" },
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{ typeof(CurrencyIconsConfigSO), "Configs/Meta/Wallet/CurrencyIconsConfig" },
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{ typeof(HeroConfigSO), "Configs/Gameplay/Entities/HeroConfig" },
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{ typeof(GhostConfigSO), "Configs/Gameplay/Entities/GhostConfig" },
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{ typeof(WizardConfigSO), "Configs/Gameplay/Entities/WizardConfig" },
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};
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};
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private static readonly Dictionary<Type, string> _uiPaths = new()
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private static readonly Dictionary<Type, string> _uiPaths = new()
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@@ -1,4 +1,5 @@
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems;
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using _Project.Develop.Runtime.Configs.Gameplay.Entities;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems.Shoot;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems.Shoot;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Damage;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Damage;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Energy.Systems;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.Energy.Systems;
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@@ -30,7 +31,7 @@ namespace _Project.Develop.Runtime.Entities
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_monoEntitiesFactory = container.Resolve<MonoEntitiesFactory>();
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_monoEntitiesFactory = container.Resolve<MonoEntitiesFactory>();
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}
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}
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public Entity CreateHero(Vector3 position)
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public Entity CreateHero(Vector3 position, HeroConfigSO config)
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{
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{
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Entity entity = CreateEmpty();
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Entity entity = CreateEmpty();
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@@ -39,31 +40,30 @@ namespace _Project.Develop.Runtime.Entities
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entity
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entity
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.AddMoveDirection()
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.AddMoveDirection()
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.AddRotateDirection()
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.AddRotateDirection()
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.AddMoveSpeed(new ReactiveVariable<float>(10))
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.AddMoveSpeed(new ReactiveVariable<float>(config.MoveSpeed))
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.AddRotationSpeed(new ReactiveVariable<float>(800))
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.AddRotationSpeed(new ReactiveVariable<float>(config.RotationSpeed))
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.AddMaxHealth(new ReactiveVariable<float>(150))
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.AddMaxHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddCurrentHealth(new ReactiveVariable<float>(150))
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.AddCurrentHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddTakeDamageRequest()
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.AddTakeDamageRequest()
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.AddTakeDamageEvent()
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.AddTakeDamageEvent()
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.AddIsDead()
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.AddIsDead()
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.AddIsMoving()
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.AddIsMoving()
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.AddInDeathProcess()
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.AddInDeathProcess()
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.AddDeathProcessInitialTime(new ReactiveVariable<float>(2))
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.AddDeathProcessInitialTime(new ReactiveVariable<float>(config.DeathProcessTime))
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.AddDeathProcessCurrentTime()
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.AddDeathProcessCurrentTime()
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.AddAttackProcessInitialTime(new ReactiveVariable<float>(1))
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.AddAttackProcessInitialTime(new ReactiveVariable<float>(config.AttackProcessTime))
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.AddAttackProcessCurrentTime()
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.AddAttackProcessCurrentTime()
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.AddInAttackProcess()
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.AddInAttackProcess()
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.AddStartAttackRequest()
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.AddStartAttackRequest()
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.AddStartAttackEvent()
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.AddStartAttackEvent()
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.AddEndAttackEvent()
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.AddEndAttackEvent()
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.AddAttackDelayTime(new ReactiveVariable<float>(0.1f))
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.AddAttackDelayTime(new ReactiveVariable<float>(config.AttackDelayTime))
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.AddAttackDelayEndEvent()
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.AddAttackDelayEndEvent()
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.AddInstantAttackDamage(new ReactiveVariable<float>(50))
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.AddInstantAttackDamage(new ReactiveVariable<float>(config.InstantAttackDamage))
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.AddAttackCanceledEvent()
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.AddAttackCanceledEvent()
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.AddAttackCooldownInitialTime()
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.AddAttackCooldownInitialTime()
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.AddAttackCooldownCurrentTime()
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.AddAttackCooldownCurrentTime()
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.AddInAttackCooldown()
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.AddInAttackCooldown();
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.AddCurrentTarget();
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ICompositeCondition canMove = new CompositeCondition()
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ICompositeCondition canMove = new CompositeCondition()
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.Add(new FuncCondition(() => entity.IsDead.Value == false));
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.Add(new FuncCondition(() => entity.IsDead.Value == false));
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@@ -121,12 +121,10 @@ namespace _Project.Develop.Runtime.Entities
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.AddSystem(new DisableCollidersOnDeathSystem())
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.AddSystem(new DisableCollidersOnDeathSystem())
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.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));
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.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));
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_entitiesLifeContext.Add(entity);
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return entity;
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return entity;
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}
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}
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public Entity CreateGhost(Vector3 position)
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public Entity CreateGhost(Vector3 position, GhostConfigSO config)
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{
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{
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Entity entity = CreateEmpty();
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Entity entity = CreateEmpty();
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@@ -138,17 +136,17 @@ namespace _Project.Develop.Runtime.Entities
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.AddContactEntitiesBuffer(new Buffer<Entity>(64))
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.AddContactEntitiesBuffer(new Buffer<Entity>(64))
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.AddMoveDirection()
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.AddMoveDirection()
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.AddRotateDirection()
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.AddRotateDirection()
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.AddMoveSpeed(new ReactiveVariable<float>(10))
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.AddMoveSpeed(new ReactiveVariable<float>(config.MoveSpeed))
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.AddRotationSpeed(new ReactiveVariable<float>(800))
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.AddRotationSpeed(new ReactiveVariable<float>(config.RotationSpeed))
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.AddMaxHealth(new ReactiveVariable<float>(50))
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.AddMaxHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddCurrentHealth(new ReactiveVariable<float>(50))
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.AddCurrentHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddBodyContactDamage(new ReactiveVariable<float>(50))
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.AddBodyContactDamage(new ReactiveVariable<float>(config.BodyContactDamage))
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.AddTakeDamageRequest()
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.AddTakeDamageRequest()
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.AddTakeDamageEvent()
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.AddTakeDamageEvent()
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.AddIsDead()
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.AddIsDead()
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.AddIsMoving()
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.AddIsMoving()
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.AddInDeathProcess()
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.AddInDeathProcess()
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.AddDeathProcessInitialTime(new ReactiveVariable<float>(2))
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.AddDeathProcessInitialTime(new ReactiveVariable<float>(config.DeathProcessTime))
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.AddDeathProcessCurrentTime();
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.AddDeathProcessCurrentTime();
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ICompositeCondition canMove = new CompositeCondition()
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ICompositeCondition canMove = new CompositeCondition()
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@@ -190,12 +188,10 @@ namespace _Project.Develop.Runtime.Entities
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.AddSystem(new DisableCollidersOnDeathSystem())
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.AddSystem(new DisableCollidersOnDeathSystem())
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.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));
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.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));
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_entitiesLifeContext.Add(entity);
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return entity;
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return entity;
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}
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}
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public Entity CreateTeleportWizard(Vector3 position)
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public Entity CreateTeleportWizard(Vector3 position, WizardConfigSO config)
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{
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{
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Entity entity = CreateEmpty();
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Entity entity = CreateEmpty();
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@@ -206,8 +202,8 @@ namespace _Project.Develop.Runtime.Entities
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.AddContactCollidersBuffer(new Buffer<Collider>(32))
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.AddContactCollidersBuffer(new Buffer<Collider>(32))
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.AddContactEntitiesBuffer(new Buffer<Entity>(32))
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.AddContactEntitiesBuffer(new Buffer<Entity>(32))
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.AddMaxHealth(new ReactiveVariable<float>(150))
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.AddMaxHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddCurrentHealth(new ReactiveVariable<float>(150))
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.AddCurrentHealth(new ReactiveVariable<float>(config.MaxHealth))
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.AddTeleportSource(entity.Transform)
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.AddTeleportSource(entity.Transform)
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.AddTeleportToPoint(entity.Transform)
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.AddTeleportToPoint(entity.Transform)
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@@ -219,34 +215,33 @@ namespace _Project.Develop.Runtime.Entities
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.AddEndTeleportEvent()
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.AddEndTeleportEvent()
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.AddCurrentTarget()
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.AddCurrentTarget()
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|
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||||||
.AddTeleportDamage(new ReactiveVariable<float>(50))
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.AddTeleportDamage(new ReactiveVariable<float>(config.TeleportDamage))
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||||||
.AddTeleportDamageRadius(new ReactiveVariable<float>(6))
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.AddTeleportDamageRadius(new ReactiveVariable<float>(config.TeleportDamageRadius))
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.AddTeleportDamageMask(Layers.CharactersMask)
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.AddTeleportDamageMask(Layers.CharactersMask)
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|
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||||||
.AddTeleportEnergyCost(new ReactiveVariable<int>(20))
|
.AddTeleportEnergyCost(new ReactiveVariable<int>(config.TeleportEnergyCast))
|
||||||
.AddTeleportSearchRadius(new ReactiveVariable<float>(6))
|
.AddTeleportSearchRadius(new ReactiveVariable<float>(config.TeleportSearchRadius))
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||||||
|
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||||||
.AddTeleportCooldownInitialTime(new ReactiveVariable<float>(3))
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.AddTeleportCooldownInitialTime(new ReactiveVariable<float>(config.TeleportCooldownTime))
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||||||
.AddTeleportCooldownCurrentTime(new ReactiveVariable<float>(3))
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.AddTeleportCooldownCurrentTime(new ReactiveVariable<float>(config.TeleportCooldownTime))
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.AddInTeleportCooldown(new ReactiveVariable<bool>(true))
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.AddInTeleportCooldown(new ReactiveVariable<bool>(true))
|
||||||
|
|
||||||
.AddCurrentEnergy(new ReactiveVariable<int>(60))
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.AddCurrentEnergy(new ReactiveVariable<int>(config.MaxEnergy))
|
||||||
.AddMaxEnergy(new ReactiveVariable<int>(60))
|
.AddMaxEnergy(new ReactiveVariable<int>(config.MaxEnergy))
|
||||||
.AddUseEnergyEvent()
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.AddUseEnergyEvent()
|
||||||
.AddUseEnergyRequest()
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.AddUseEnergyRequest()
|
||||||
.AddRegenEnergyEvent()
|
.AddRegenEnergyEvent()
|
||||||
.AddRegenEnergyRequest()
|
.AddRegenEnergyRequest()
|
||||||
.AddAutoRegenEnergyAmount(new ReactiveVariable<int>(10))
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.AddAutoRegenEnergyAmount(new ReactiveVariable<int>(config.RegenEnergyAmount))
|
||||||
.AddIsAutoRegenEnergy(new ReactiveVariable<bool>(true))
|
.AddIsAutoRegenEnergy(new ReactiveVariable<bool>(true))
|
||||||
.AddEnergyAutoRegenCurrentTime()
|
.AddEnergyAutoRegenCurrentTime()
|
||||||
.AddEnergyAutoRegenInitialTime(new ReactiveVariable<float>(3))
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.AddEnergyAutoRegenInitialTime(new ReactiveVariable<float>(config.AutoRegenEnergyTime))
|
||||||
|
|
||||||
.AddBodyContactDamage(new ReactiveVariable<float>(50))
|
|
||||||
.AddTakeDamageRequest()
|
.AddTakeDamageRequest()
|
||||||
.AddTakeDamageEvent()
|
.AddTakeDamageEvent()
|
||||||
.AddIsDead()
|
.AddIsDead()
|
||||||
.AddInDeathProcess()
|
.AddInDeathProcess()
|
||||||
.AddDeathProcessInitialTime(new ReactiveVariable<float>(2))
|
.AddDeathProcessInitialTime(new ReactiveVariable<float>(config.DeathProcessTime))
|
||||||
.AddDeathProcessCurrentTime();
|
.AddDeathProcessCurrentTime();
|
||||||
|
|
||||||
ICompositeCondition canRegenEnergy = new CompositeCondition()
|
ICompositeCondition canRegenEnergy = new CompositeCondition()
|
||||||
@@ -298,7 +293,7 @@ namespace _Project.Develop.Runtime.Entities
|
|||||||
.AddSystem(new BodyContactsDetectingSystem())
|
.AddSystem(new BodyContactsDetectingSystem())
|
||||||
.AddSystem(new BodyContactsEntitiesFilterSystem(_collidersRegistryService))
|
.AddSystem(new BodyContactsEntitiesFilterSystem(_collidersRegistryService))
|
||||||
|
|
||||||
.AddSystem(new DealDamageOnContactSystem())
|
// .AddSystem(new DealDamageOnContactSystem())
|
||||||
.AddSystem(new ApplyDamageSystem())
|
.AddSystem(new ApplyDamageSystem())
|
||||||
|
|
||||||
.AddSystem(new DeathSwitcherSystem())
|
.AddSystem(new DeathSwitcherSystem())
|
||||||
@@ -307,8 +302,6 @@ namespace _Project.Develop.Runtime.Entities
|
|||||||
.AddSystem(new DisableCollidersOnDeathSystem())
|
.AddSystem(new DisableCollidersOnDeathSystem())
|
||||||
.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));
|
.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));
|
||||||
|
|
||||||
_entitiesLifeContext.Add(entity);
|
|
||||||
|
|
||||||
return entity;
|
return entity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -466,6 +466,30 @@ namespace _Project.Develop.Runtime.Entities
|
|||||||
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportDamageMask() {Value = value});
|
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportDamageMask() {Value = value});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public _Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Team TeamC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Team>();
|
||||||
|
|
||||||
|
public _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Teams> Team => TeamC.Value;
|
||||||
|
|
||||||
|
public bool TryGetTeam(out _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Teams> value)
|
||||||
|
{
|
||||||
|
bool result = TryGetComponent(out _Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Team component);
|
||||||
|
if(result)
|
||||||
|
value = component.Value;
|
||||||
|
else
|
||||||
|
value = default(_Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Teams>);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public _Project.Develop.Runtime.Entities.Entity AddTeam()
|
||||||
|
{
|
||||||
|
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Team() { Value = new _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Teams>() });
|
||||||
|
}
|
||||||
|
|
||||||
|
public _Project.Develop.Runtime.Entities.Entity AddTeam(_Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<_Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Teams> value)
|
||||||
|
{
|
||||||
|
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teams.Team() {Value = value});
|
||||||
|
}
|
||||||
|
|
||||||
public _Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.CapsuleColliderComponent CapsuleColliderC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.CapsuleColliderComponent>();
|
public _Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.CapsuleColliderComponent CapsuleColliderC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.CapsuleColliderComponent>();
|
||||||
|
|
||||||
public UnityEngine.CapsuleCollider CapsuleCollider => CapsuleColliderC.Value;
|
public UnityEngine.CapsuleCollider CapsuleCollider => CapsuleColliderC.Value;
|
||||||
@@ -810,6 +834,13 @@ namespace _Project.Develop.Runtime.Entities
|
|||||||
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Movement.CanJump() {Value = value});
|
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Movement.CanJump() {Value = value});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero.IsMainHero IsMainHeroC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.MainHero.IsMainHero>();
|
||||||
|
|
||||||
|
public _Project.Develop.Runtime.Entities.Entity AddIsMainHero()
|
||||||
|
{
|
||||||
|
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero.IsMainHero() );
|
||||||
|
}
|
||||||
|
|
||||||
public _Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.CurrentHealth CurrentHealthC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.CurrentHealth>();
|
public _Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.CurrentHealth CurrentHealthC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.CurrentHealth>();
|
||||||
|
|
||||||
public _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Single> CurrentHealth => CurrentHealthC.Value;
|
public _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Single> CurrentHealth => CurrentHealthC.Value;
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 073e06f2bd1243408c61652926dbac9a
|
||||||
|
timeCreated: 1773390931
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
using System;
|
||||||
|
using _Project.Develop.Runtime.Configs.Gameplay.Entities;
|
||||||
|
using _Project.Develop.Runtime.Entities;
|
||||||
|
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
|
||||||
|
using _Project.Develop.Runtime.Logic.Gameplay.Features.Selectors;
|
||||||
|
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||||
|
using Assets._Project.Develop.Runtime.Infrastructure.DI;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Enemies
|
||||||
|
{
|
||||||
|
public class EnemiesFactory
|
||||||
|
{
|
||||||
|
private readonly EntitiesFactory _entitiesFactory;
|
||||||
|
private readonly BrainsFactory _brainsFactory;
|
||||||
|
private readonly EntitiesLifeContext _entitiesLifeContext;
|
||||||
|
|
||||||
|
public EnemiesFactory(DIContainer container)
|
||||||
|
{
|
||||||
|
_entitiesFactory = container.Resolve<EntitiesFactory>();
|
||||||
|
_brainsFactory = container.Resolve<BrainsFactory>();
|
||||||
|
_entitiesLifeContext = container.Resolve<EntitiesLifeContext>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Entity Create(Vector3 position, EntityConfigSO config)
|
||||||
|
{
|
||||||
|
Entity entity;
|
||||||
|
|
||||||
|
switch (config)
|
||||||
|
{
|
||||||
|
case GhostConfigSO ghostConfig:
|
||||||
|
entity = _entitiesFactory.CreateGhost(position, ghostConfig);
|
||||||
|
_brainsFactory.CreateGhostBrain(entity);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case WizardConfigSO wizardConfig:
|
||||||
|
entity = _entitiesFactory.CreateTeleportWizard(position, wizardConfig);
|
||||||
|
_brainsFactory.CreateDangerWizardBrain(entity, new LowestHealthTargetSelector(entity));
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentException($"Not support {config.GetType()} type config");
|
||||||
|
}
|
||||||
|
|
||||||
|
entity.AddTeam(new ReactiveVariable<Teams.Teams>(Teams.Teams.Enemies));
|
||||||
|
|
||||||
|
_entitiesLifeContext.Add(entity);
|
||||||
|
|
||||||
|
return entity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 51102a09ab584bd8a413995baf3ed9b9
|
||||||
|
timeCreated: 1773390941
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3bfebd749d5b44a295ddf91039d598a4
|
||||||
|
timeCreated: 1773389854
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
using _Project.Develop.Runtime.Entities;
|
||||||
|
|
||||||
|
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero
|
||||||
|
{
|
||||||
|
public class IsMainHero : IEntityComponent { }
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1d7f214ebbb94ba3a40b05d47a56ea32
|
||||||
|
timeCreated: 1773389869
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using _Project.Develop.Runtime.Configs.Gameplay.Entities;
|
||||||
|
using _Project.Develop.Runtime.Entities;
|
||||||
|
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
|
||||||
|
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||||
|
using Assets._Project.Develop.Runtime.Infrastructure.DI;
|
||||||
|
using Assets._Project.Develop.Runtime.Utilities.ConfigsManagement;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero
|
||||||
|
{
|
||||||
|
public class MainHeroFactory
|
||||||
|
{
|
||||||
|
private readonly EntitiesFactory _entitiesFactory;
|
||||||
|
private readonly BrainsFactory _brainsFactory;
|
||||||
|
private readonly ConfigsProviderService _configLoader;
|
||||||
|
private readonly EntitiesLifeContext _entitiesLifeContext;
|
||||||
|
|
||||||
|
public MainHeroFactory(DIContainer container)
|
||||||
|
{
|
||||||
|
_entitiesFactory = container.Resolve<EntitiesFactory>();
|
||||||
|
_brainsFactory = container.Resolve<BrainsFactory>();
|
||||||
|
_configLoader = container.Resolve<ConfigsProviderService>();
|
||||||
|
_entitiesLifeContext = container.Resolve<EntitiesLifeContext>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Entity Create(Vector3 position)
|
||||||
|
{
|
||||||
|
HeroConfigSO config = _configLoader.GetConfig<HeroConfigSO>();
|
||||||
|
|
||||||
|
Entity entity = _entitiesFactory.CreateHero(position, config);
|
||||||
|
|
||||||
|
entity
|
||||||
|
.AddIsMainHero()
|
||||||
|
.AddTeam(new ReactiveVariable<Teams.Teams>(Teams.Teams.MainHero));
|
||||||
|
|
||||||
|
entity.AddCurrentTarget();
|
||||||
|
_brainsFactory.CreateMainHeroBrain(entity);
|
||||||
|
|
||||||
|
_entitiesLifeContext.Add(entity);
|
||||||
|
|
||||||
|
return entity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f02ea9aeb6334badac37cab0a5e69da0
|
||||||
|
timeCreated: 1773390441
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2bf870f1fd6247d7aaa3343f010cfd52
|
||||||
|
timeCreated: 1773394525
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Teams
|
||||||
|
{
|
||||||
|
public enum Teams
|
||||||
|
{
|
||||||
|
MainHero,
|
||||||
|
Enemies
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6b5919366f522d048bcde4e406462f16
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
using _Project.Develop.Runtime.Entities;
|
||||||
|
using _Project.Develop.Runtime.Utils.ReactiveManagement;
|
||||||
|
|
||||||
|
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Teams
|
||||||
|
{
|
||||||
|
public class Team : IEntityComponent
|
||||||
|
{
|
||||||
|
public ReactiveVariable<Teams> Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2d8073d07bb648c5b6e3dc920591e9db
|
||||||
|
timeCreated: 1773394552
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
using _Project.Develop.Runtime.Entities;
|
using _Project.Develop.Runtime.Entities;
|
||||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
|
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
|
||||||
|
using _Project.Develop.Runtime.Logic.Gameplay.Features.Enemies;
|
||||||
|
using _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero;
|
||||||
using _Project.Develop.Runtime.UI;
|
using _Project.Develop.Runtime.UI;
|
||||||
using _Project.Develop.Runtime.UI.Core;
|
using _Project.Develop.Runtime.UI.Core;
|
||||||
using _Project.Develop.Runtime.UI.Screens.Gameplay;
|
using _Project.Develop.Runtime.UI.Screens.Gameplay;
|
||||||
@@ -25,12 +27,17 @@ namespace Assets._Project.Develop.Runtime.Gameplay.Infrastructure
|
|||||||
container.RegisterAsSingle(CreateAIBrainContext);
|
container.RegisterAsSingle(CreateAIBrainContext);
|
||||||
container.RegisterAsSingle(CreateBrainsFactory);
|
container.RegisterAsSingle(CreateBrainsFactory);
|
||||||
container.RegisterAsSingle(CreateMonoEntitiesFactory).NonLazy();
|
container.RegisterAsSingle(CreateMonoEntitiesFactory).NonLazy();
|
||||||
|
container.RegisterAsSingle(CreateMainHeroFactory);
|
||||||
|
container.RegisterAsSingle(CreateEnemiesFactory);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static AIBrainsContext CreateAIBrainContext(DIContainer c) => new();
|
private static AIBrainsContext CreateAIBrainContext(DIContainer c) => new();
|
||||||
private static BrainsFactory CreateBrainsFactory(DIContainer c) => new(c);
|
private static BrainsFactory CreateBrainsFactory(DIContainer c) => new(c);
|
||||||
private static EntitiesLifeContext CreateEntitiesLifeContext(DIContainer c) => new();
|
private static EntitiesLifeContext CreateEntitiesLifeContext(DIContainer c) => new();
|
||||||
|
|
||||||
|
private static EnemiesFactory CreateEnemiesFactory(DIContainer c) => new (c);
|
||||||
|
private static MainHeroFactory CreateMainHeroFactory(DIContainer c) => new (c);
|
||||||
|
|
||||||
private static EntitiesFactory CreateEntitiesFactory(DIContainer c) => new(c);
|
private static EntitiesFactory CreateEntitiesFactory(DIContainer c) => new(c);
|
||||||
|
|
||||||
private static GameplayPresentersFactory CreateGameplayPresentersFactory(DIContainer c) => new(c);
|
private static GameplayPresentersFactory CreateGameplayPresentersFactory(DIContainer c) => new(c);
|
||||||
|
|||||||
@@ -1,9 +1,14 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using _Project.Develop.Runtime.Configs.Gameplay.Entities;
|
||||||
using _Project.Develop.Runtime.Entities;
|
using _Project.Develop.Runtime.Entities;
|
||||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
|
using _Project.Develop.Runtime.Logic.Gameplay.Features.AI;
|
||||||
|
using _Project.Develop.Runtime.Logic.Gameplay.Features.Enemies;
|
||||||
|
using _Project.Develop.Runtime.Logic.Gameplay.Features.MainHero;
|
||||||
using _Project.Develop.Runtime.Logic.Gameplay.Features.Selectors;
|
using _Project.Develop.Runtime.Logic.Gameplay.Features.Selectors;
|
||||||
using _Project.Develop.Runtime.Utils.InputManagement;
|
using _Project.Develop.Runtime.Utils.InputManagement;
|
||||||
using Assets._Project.Develop.Runtime.Infrastructure.DI;
|
using Assets._Project.Develop.Runtime.Infrastructure.DI;
|
||||||
|
using Assets._Project.Develop.Runtime.Utilities.AssetsManagement;
|
||||||
|
using Assets._Project.Develop.Runtime.Utilities.ConfigsManagement;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace _Project.Develop.Runtime.Logic.Gameplay.Features
|
namespace _Project.Develop.Runtime.Logic.Gameplay.Features
|
||||||
@@ -11,7 +16,8 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
|
|||||||
public class TestGameplay : MonoBehaviour
|
public class TestGameplay : MonoBehaviour
|
||||||
{
|
{
|
||||||
private DIContainer _container;
|
private DIContainer _container;
|
||||||
private EntitiesFactory _entitiesFactory;
|
private EnemiesFactory _enemiesFactory;
|
||||||
|
private MainHeroFactory _mainHeroFactory;
|
||||||
private BrainsFactory _brainsFactory;
|
private BrainsFactory _brainsFactory;
|
||||||
|
|
||||||
private Entity _hero;
|
private Entity _hero;
|
||||||
@@ -24,14 +30,15 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
|
|||||||
_container = container;
|
_container = container;
|
||||||
|
|
||||||
_container.Resolve<IPlayerInput>().Enable();
|
_container.Resolve<IPlayerInput>().Enable();
|
||||||
_entitiesFactory = _container.Resolve<EntitiesFactory>();
|
|
||||||
|
_enemiesFactory = _container.Resolve<EnemiesFactory>();
|
||||||
|
_mainHeroFactory = _container.Resolve<MainHeroFactory>();
|
||||||
_brainsFactory = _container.Resolve<BrainsFactory>();
|
_brainsFactory = _container.Resolve<BrainsFactory>();
|
||||||
|
|
||||||
_hero = _entitiesFactory.CreateHero(Vector3.zero);
|
_hero = _mainHeroFactory.Create(Vector3.zero);
|
||||||
_brainsFactory.CreateMainHeroBrain(_hero);
|
_enemy = _enemiesFactory.Create(
|
||||||
|
Vector3.zero + Vector3.forward * 5,
|
||||||
_enemy = _entitiesFactory.CreateTeleportWizard(Vector3.zero + Vector3.forward * 5);
|
_container.Resolve<ConfigsProviderService>().GetConfig<WizardConfigSO>());
|
||||||
_brainsFactory.CreateDangerWizardBrain(_enemy, new LowestHealthTargetSelector(_enemy));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
|
|||||||
8
Assets/_Project/Resources/Configs/Gameplay/Entities.meta
Normal file
8
Assets/_Project/Resources/Configs/Gameplay/Entities.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc56c1fb94541f1438fa6474b69863f8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 2ad52b8e426e442d8a1f4646107c8abf, type: 3}
|
||||||
|
m_Name: GhostConfig
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
<PrefabPath>k__BackingField: Entities/Ghost
|
||||||
|
<MoveSpeed>k__BackingField: 9
|
||||||
|
<RotationSpeed>k__BackingField: 900
|
||||||
|
<MaxHealth>k__BackingField: 100
|
||||||
|
<BodyContactDamage>k__BackingField: 50
|
||||||
|
<DeathProcessTime>k__BackingField: 2
|
||||||
|
<SpawnProcessTime>k__BackingField: 2
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c8d883f310a9bf54dbb319d1fbb73bb6
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
%YAML 1.1
|
||||||
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Reference in New Issue
Block a user