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feat: att team feature
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@@ -0,0 +1,25 @@
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewWizardConfig", fileName = "WizardConfig")]
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public class WizardConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Wizard";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
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[field: SerializeField, Min(0)] public float TeleportDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportDamageRadius { get; private set; } = 6;
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[field: SerializeField, Min(0)] public int TeleportEnergyCast { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportSearchRadius { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportCooldownTime { get; private set; } = 3;
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[field: SerializeField, Min(0)] public int MaxEnergy { get; private set; } = 60;
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[field: SerializeField, Min(0)] public int RegenEnergyAmount { get; private set; } = 10;
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[field: SerializeField, Min(0)] public float AutoRegenEnergyTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
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}
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}
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