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feat: att team feature
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewHeroConfig", fileName = "HeroConfig")]
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public class HeroConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Hero";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 10;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float AttackProcessTime { get; private set; } = 1f;
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[field: SerializeField, Min(0)] public float AttackDelayTime { get; private set; } = 0.1f;
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[field: SerializeField, Min(0)] public float AttackCooldown { get; private set; } = 1f;
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[field: SerializeField, Min(0)] public float InstantAttackDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 150;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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}
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}
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