feat: att team feature

This commit is contained in:
Bragin Stepan
2026-03-13 14:46:21 +05:00
parent 1356b8bfb2
commit f9b0996922
34 changed files with 445 additions and 49 deletions

View File

@@ -0,0 +1,16 @@
using UnityEngine;
namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
{
[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewGhostConfig", fileName = "GhostConfig")]
public class GhostConfigSO : EntityConfigSO
{
[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Ghost";
[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
[field: SerializeField, Min(0)] public float BodyContactDamage { get; private set; } = 50;
[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
}
}