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https://github.com/Bragin-Stepan/project-entity.git
synced 2026-04-19 21:19:41 +00:00
feat: att team feature
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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public abstract class EntityConfigSO : ScriptableObject
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{
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4dcd8eabefd749a8810f76f851e13888
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timeCreated: 1773387622
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@@ -0,0 +1,16 @@
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewGhostConfig", fileName = "GhostConfig")]
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public class GhostConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Ghost";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
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[field: SerializeField, Min(0)] public float BodyContactDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,18 @@
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewHeroConfig", fileName = "HeroConfig")]
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public class HeroConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Hero";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 10;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float AttackProcessTime { get; private set; } = 1f;
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[field: SerializeField, Min(0)] public float AttackDelayTime { get; private set; } = 0.1f;
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[field: SerializeField, Min(0)] public float AttackCooldown { get; private set; } = 1f;
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[field: SerializeField, Min(0)] public float InstantAttackDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 150;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8df99bcd491f481c8c48d0d74110db7a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,25 @@
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using UnityEngine;
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namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
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{
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[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewWizardConfig", fileName = "WizardConfig")]
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public class WizardConfigSO : EntityConfigSO
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{
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[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Wizard";
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[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
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[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
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[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
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[field: SerializeField, Min(0)] public float TeleportDamage { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportDamageRadius { get; private set; } = 6;
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[field: SerializeField, Min(0)] public int TeleportEnergyCast { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportSearchRadius { get; private set; } = 50;
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[field: SerializeField, Min(0)] public float TeleportCooldownTime { get; private set; } = 3;
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[field: SerializeField, Min(0)] public int MaxEnergy { get; private set; } = 60;
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[field: SerializeField, Min(0)] public int RegenEnergyAmount { get; private set; } = 10;
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[field: SerializeField, Min(0)] public float AutoRegenEnergyTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
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[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d0a272842ebd44ab92e7c414ba3371bd
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timeCreated: 1773391238
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