feat: att team feature

This commit is contained in:
Bragin Stepan
2026-03-13 14:46:21 +05:00
parent 1356b8bfb2
commit f9b0996922
34 changed files with 445 additions and 49 deletions

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using UnityEngine;
namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
{
public abstract class EntityConfigSO : ScriptableObject
{
}
}

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using UnityEngine;
namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
{
[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewGhostConfig", fileName = "GhostConfig")]
public class GhostConfigSO : EntityConfigSO
{
[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Ghost";
[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
[field: SerializeField, Min(0)] public float BodyContactDamage { get; private set; } = 50;
[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
}
}

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using UnityEngine;
namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
{
[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewHeroConfig", fileName = "HeroConfig")]
public class HeroConfigSO : EntityConfigSO
{
[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Hero";
[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 10;
[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
[field: SerializeField, Min(0)] public float AttackProcessTime { get; private set; } = 1f;
[field: SerializeField, Min(0)] public float AttackDelayTime { get; private set; } = 0.1f;
[field: SerializeField, Min(0)] public float AttackCooldown { get; private set; } = 1f;
[field: SerializeField, Min(0)] public float InstantAttackDamage { get; private set; } = 50;
[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 150;
[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
}
}

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using UnityEngine;
namespace _Project.Develop.Runtime.Configs.Gameplay.Entities
{
[CreateAssetMenu(menuName = "Configs/Gameplay/Entities/NewWizardConfig", fileName = "WizardConfig")]
public class WizardConfigSO : EntityConfigSO
{
[field: SerializeField] public string PrefabPath { get; private set; } = "Entities/Wizard";
[field: SerializeField, Min(0)] public float MoveSpeed { get; private set; } = 9;
[field: SerializeField, Min(0)] public float RotationSpeed { get; private set; } = 900;
[field: SerializeField, Min(0)] public float MaxHealth { get; private set; } = 100;
[field: SerializeField, Min(0)] public float TeleportDamage { get; private set; } = 50;
[field: SerializeField, Min(0)] public float TeleportDamageRadius { get; private set; } = 6;
[field: SerializeField, Min(0)] public int TeleportEnergyCast { get; private set; } = 50;
[field: SerializeField, Min(0)] public float TeleportSearchRadius { get; private set; } = 50;
[field: SerializeField, Min(0)] public float TeleportCooldownTime { get; private set; } = 3;
[field: SerializeField, Min(0)] public int MaxEnergy { get; private set; } = 60;
[field: SerializeField, Min(0)] public int RegenEnergyAmount { get; private set; } = 10;
[field: SerializeField, Min(0)] public float AutoRegenEnergyTime { get; private set; } = 2;
[field: SerializeField, Min(0)] public float DeathProcessTime { get; private set; } = 2;
[field: SerializeField, Min(0)] public float SpawnProcessTime { get; private set; } = 2;
}
}

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