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feat: add hero and body deal damage
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@@ -5,13 +5,13 @@ using UnityEngine;
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namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Movement
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{
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public class RotateDirectionByInputSystem : IInitializableSystem, IUpdatableSystem
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public class RotateDirectionByMoveInputSystem : IInitializableSystem, IUpdatableSystem
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{
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private readonly IPlayerInput _playerInput;
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private ReactiveVariable<Vector3> _rotateDirection;
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public RotateDirectionByInputSystem(IPlayerInput playerInput)
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public RotateDirectionByMoveInputSystem(IPlayerInput playerInput)
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{
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_playerInput = playerInput;
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}
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