feat: add hero and body deal damage

This commit is contained in:
Bragin Stepan
2026-02-21 18:23:43 +05:00
parent 6e04b47ac2
commit dfd7b5ccf3
26 changed files with 977 additions and 225 deletions

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@@ -1,5 +1,6 @@
using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities.Conditions;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
using _Project.Develop.Runtime.Utils.ReactiveManagement.Event;
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Damage
@@ -9,4 +10,6 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Damage
public class TakeDamageEvent : IEntityComponent { public ReactiveEvent<float> Value; }
public class CanApplyDamage : IEntityComponent { public ICompositeCondition Value; }
public class BodyContactDamage : IEntityComponent { public ReactiveVariable<float> Value; }
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 184b10356b354fbb9d4ec3e182cbe8e5
timeCreated: 1771676819

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@@ -3,6 +3,7 @@ using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities.Conditions;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
using _Project.Develop.Runtime.Utils.ReactiveManagement.Event;
using UnityEngine;
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Damage
{

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@@ -0,0 +1,56 @@
using System.Collections.Generic;
using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utilities;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
using _Project.Develop.Runtime.Utils.ReactiveManagement.Event;
using UnityEngine;
namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Damage
{
public class DealDamageOnContactSystem: IInitializableSystem, IUpdatableSystem
{
private Entity _entity;
private Buffer<Entity> _contacts;
private ReactiveVariable<float> _damage;
private List<Entity> _processedEntities;
public void OnInit(Entity entity)
{
_entity = entity;
_contacts = entity.ContactEntitiesBuffer;
_damage = entity.BodyContactDamage;
_processedEntities = new List<Entity>(_contacts.Items.Length);
}
public void OnUpdate(float deltaTime)
{
for (int i = 0; i < _contacts.Count; i++)
{
Entity contactEntity = _contacts.Items[i];
if(_processedEntities.Contains(contactEntity) == false)
{
_processedEntities.Add(contactEntity);
if (contactEntity.TryGetTakeDamageRequest(out ReactiveEvent<float> takeDamageRequest))
takeDamageRequest.Invoke(_damage.Value);
}
}
for (int i = _processedEntities.Count - 1; i >= 0; i--)
if (ContainInContacts(_processedEntities[i]) == false)
_processedEntities.RemoveAt(i);
}
private bool ContainInContacts(Entity entity)
{
for (int i = 0; i < _contacts.Count; i++)
if (_contacts.Items[i] == entity)
return true;
return false;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b87d3d31c8d940df81767830621e290f
timeCreated: 1771676878