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fix: logic team selector
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@@ -51,7 +51,9 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Selectors
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if (target.TryGetCanApplyDamage(out ICompositeCondition value))
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if (target.TryGetCanApplyDamage(out ICompositeCondition value))
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result = result && value.Evaluate();
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result = result && value.Evaluate();
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result = result && (target != _source);
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result = result
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&& (target != _source)
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&& (EntitiesHelper.AreOnSameTeam(_source, target) == false);
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return result;
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return result;
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});
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});
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using _Project.Develop.Runtime.Entities;
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using _Project.Develop.Runtime.Entities;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.AI.States;
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using _Project.Develop.Runtime.Logic.Gameplay.Features.AI.States;
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@@ -54,7 +54,9 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features.Selectors
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if (target.TryGetCanApplyDamage(out ICompositeCondition value))
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if (target.TryGetCanApplyDamage(out ICompositeCondition value))
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result = result && value.Evaluate();
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result = result && value.Evaluate();
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result = result && (target != _source);
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result = result
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&& (target != _source)
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&& (EntitiesHelper.AreOnSameTeam(_source, target) == false);
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return result;
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return result;
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});
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});
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