feat: add deal damage after teleport system

This commit is contained in:
Bragin Stepan
2026-02-26 00:27:42 +05:00
parent e4532ae3c2
commit 99c88c071f
7 changed files with 380 additions and 20 deletions

View File

@@ -24,8 +24,11 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
public void Run()
{
_entity = _entitiesFactory.CreateTeleportWizard(Vector3.zero + Vector3.forward * 5);
// _entitiesFactory.CreateHero(Vector3.zero);
_entity = _entitiesFactory.CreateTeleportWizard(Vector3.zero);
_entitiesFactory.CreateGhost(Vector3.zero + Vector3.forward * 5);
_entitiesFactory.CreateGhost(Vector3.zero + Vector3.right * 5);
_entitiesFactory.CreateGhost(Vector3.zero + Vector3.left * 5);
_isRunning = true;
}
@@ -41,12 +44,8 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
if (_entity == null)
return;
GUI.Label(new Rect(10, 20, 200, 50), $"Energy: {_entity.CurrentEnergy.Value}/{_entity.MaxEnergy.Value}");
// GUI.Label(new Rect(10, 40, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
// GUI.Label(new Rect(10, 60, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
// GUI.Label(new Rect(10, 80, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
// GUI.Label(new Rect(10, 100, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
// GUI.Label(new Rect(10, 120, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
GUI.Label(new Rect(10, 20, 200, 50), $"Health: {_entity.CurrentHealth.Value}/{_entity.MaxHealth.Value}");
GUI.Label(new Rect(10, 40, 200, 50), $"Energy: {_entity.CurrentEnergy.Value}/{_entity.MaxEnergy.Value}");
}
}
}