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https://github.com/Bragin-Stepan/project-entity.git
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feat: add deal damage after teleport system
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@@ -24,8 +24,11 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
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public void Run()
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{
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_entity = _entitiesFactory.CreateTeleportWizard(Vector3.zero + Vector3.forward * 5);
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// _entitiesFactory.CreateHero(Vector3.zero);
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_entity = _entitiesFactory.CreateTeleportWizard(Vector3.zero);
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_entitiesFactory.CreateGhost(Vector3.zero + Vector3.forward * 5);
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_entitiesFactory.CreateGhost(Vector3.zero + Vector3.right * 5);
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_entitiesFactory.CreateGhost(Vector3.zero + Vector3.left * 5);
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_isRunning = true;
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}
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@@ -41,12 +44,8 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
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if (_entity == null)
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return;
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GUI.Label(new Rect(10, 20, 200, 50), $"Energy: {_entity.CurrentEnergy.Value}/{_entity.MaxEnergy.Value}");
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// GUI.Label(new Rect(10, 40, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
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// GUI.Label(new Rect(10, 60, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
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// GUI.Label(new Rect(10, 80, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
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// GUI.Label(new Rect(10, 100, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
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// GUI.Label(new Rect(10, 120, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
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GUI.Label(new Rect(10, 20, 200, 50), $"Health: {_entity.CurrentHealth.Value}/{_entity.MaxHealth.Value}");
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GUI.Label(new Rect(10, 40, 200, 50), $"Energy: {_entity.CurrentEnergy.Value}/{_entity.MaxEnergy.Value}");
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}
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}
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}
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