feat: add team touch system

This commit is contained in:
Bragin Stepan
2026-03-13 15:29:57 +05:00
parent f9b0996922
commit 96058b6c58
12 changed files with 104 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
using _Project.Develop.Runtime.Configs.Gameplay.Entities;
using _Project.Develop.Runtime.Configs.Gameplay.Entities;
using _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems;
using _Project.Develop.Runtime.Logic.Gameplay.Features.Attack.Systems.Shoot;
using _Project.Develop.Runtime.Logic.Gameplay.Features.Damage;
@@ -7,6 +7,7 @@ using _Project.Develop.Runtime.Logic.Gameplay.Features.Input;
using _Project.Develop.Runtime.Logic.Gameplay.Features.Lifetime.Systems;
using _Project.Develop.Runtime.Logic.Gameplay.Features.Movement;
using _Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.Systems;
using _Project.Develop.Runtime.Logic.Gameplay.Features.Teams;
using _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.Systems;
using _Project.Develop.Runtime.Utilities;
using _Project.Develop.Runtime.Utilities.Conditions;
@@ -305,7 +306,7 @@ namespace _Project.Develop.Runtime.Entities
return entity;
}
public Entity CreateProjectile(Vector3 position, Vector3 direction, float damage)
public Entity CreateProjectile(Vector3 position, Vector3 direction, float damage, Entity owner)
{
Entity entity = CreateEmpty();
@@ -320,10 +321,12 @@ namespace _Project.Develop.Runtime.Entities
.AddMoveSpeed(new ReactiveVariable<float>(16))
.AddRotationSpeed(new ReactiveVariable<float>(9999))
.AddBodyContactDamage(new ReactiveVariable<float>(damage))
.AddTeam(new ReactiveVariable<Teams>(owner.Team.Value))
.AddIsDead()
.AddIsMoving()
.AddDeathMask(Layers.CharactersMask | Layers.EnvironmentMask)
.AddIsTouchDeathMask();
.AddIsTouchDeathMask()
.AddIsTouchAnotherTeam();
ICompositeCondition canMove = new CompositeCondition()
.Add(new FuncCondition(() => entity.IsDead.Value == false));
@@ -331,7 +334,8 @@ namespace _Project.Develop.Runtime.Entities
ICompositeCondition canRotate = new CompositeCondition()
.Add(new FuncCondition(() => entity.IsDead.Value == false));
ICompositeCondition mustDie = new CompositeCondition()
ICompositeCondition mustDie = new CompositeCondition(LogicOperationsUtils.Or)
.Add(new FuncCondition(() => entity.IsTouchAnotherTeam.Value))
.Add(new FuncCondition(() => entity.IsTouchDeathMask.Value));
ICompositeCondition mustSelfRelease = new CompositeCondition()
@@ -354,6 +358,7 @@ namespace _Project.Develop.Runtime.Entities
.AddSystem(new DeathMaskTouchDetectorSystem())
.AddSystem(new DeathSwitcherSystem())
.AddSystem(new AnotherTeamTouchDetectorSystem())
.AddSystem(new DisableCollidersOnDeathSystem())
.AddSystem(new SelfReleaseSystem(_entitiesLifeContext));

View File

@@ -0,0 +1,19 @@
using _Project.Develop.Runtime.Logic.Gameplay.Features.Teams;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
namespace _Project.Develop.Runtime.Entities
{
public static class EntitiesHelper
{
public static bool AreOnSameTeam(Entity first, Entity second)
{
if (first.TryGetTeam(out ReactiveVariable<Teams> firstTeam) &&
second.TryGetTeam(out ReactiveVariable<Teams> secondTeam))
{
return firstTeam.Value == secondTeam.Value;
}
return false;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 240aa716b4304420b9ff4ef3cbb14b6b
timeCreated: 1773396722