feat: add state machine

This commit is contained in:
Bragin Stepan
2026-03-02 19:00:06 +05:00
parent 99c88c071f
commit 7737ee3158
50 changed files with 828 additions and 128 deletions

33
project-entity.slnx Normal file
View File

@@ -0,0 +1,33 @@
<Solution>
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<Project Path="Unity.Timeline.Editor.csproj" />
<Project Path="Assembly-CSharp.csproj" />
<Project Path="Unity.InputSystem.csproj" />
<Project Path="Unity.TextMeshPro.Editor.csproj" />
<Project Path="Unity.PlasticSCM.Editor.csproj" />
<Project Path="Unity.VisualScripting.Flow.csproj" />
<Project Path="Unity.VisualScripting.Core.csproj" />
<Project Path="Unity.Mathematics.csproj" />
<Project Path="Unity.VisualScripting.Core.Editor.csproj" />
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<Project Path="UnityEditor.TestRunner.csproj" />
<Project Path="Unity.VisualScripting.SettingsProvider.Editor.csproj" />
<Project Path="UnityEngine.TestRunner.csproj" />
<Project Path="Unity.Searcher.Editor.csproj" />
<Project Path="Unity.Burst.csproj" />
<Project Path="Unity.VisualStudio.Editor.csproj" />
<Project Path="Unity.Rider.Editor.csproj" />
<Project Path="Unity.CollabProxy.Editor.csproj" />
<Project Path="Unity.VisualScripting.State.Editor.csproj" />
<Project Path="Unity.Burst.CodeGen.csproj" />
<Project Path="Unity.VisualScripting.State.csproj" />
<Project Path="Unity.TextMeshPro.csproj" />
<Project Path="Assembly-CSharp-firstpass.csproj" />
<Project Path="Unity.VSCode.Editor.csproj" />
<Project Path="Unity.Burst.Editor.csproj" />
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<Project Path="Unity.InputSystem.TestFramework.csproj" />
<Project Path="Unity.VisualScripting.Shared.Editor.csproj" />
<Project Path="Assembly-CSharp-Editor.csproj" />
</Solution>