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feat: add state machine
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@@ -0,0 +1,16 @@
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using _Project.Develop.Runtime.Utilities.Conditions;
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namespace Assets._Project.Develop.Runtime.Utilities.StateMachineCore
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{
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public class StateTransition<TState> where TState : class, IState
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{
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public StateTransition(StateNode<TState> toState, ICondition condition)
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{
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ToState = toState;
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Condition = condition;
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}
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public StateNode<TState> ToState { get; }
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public ICondition Condition { get; }
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}
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}
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