mirror of
https://github.com/Bragin-Stepan/project-entity.git
synced 2026-03-02 22:31:10 +00:00
feat: add state machine
This commit is contained in:
@@ -0,0 +1,96 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using _Project.Develop.Runtime.Utilities.Conditions;
|
||||
|
||||
namespace Assets._Project.Develop.Runtime.Utilities.StateMachineCore
|
||||
{
|
||||
public abstract class StateMachine<TState> : State, IDisposable, IUpdatableState where TState : class, IState
|
||||
{
|
||||
private List<StateNode<TState>> _states = new();
|
||||
|
||||
private StateNode<TState> _currentState;
|
||||
|
||||
private bool _isRunning;
|
||||
|
||||
private List<IDisposable> _disposables;
|
||||
|
||||
protected StateMachine(List<IDisposable> disposables)
|
||||
{
|
||||
_disposables = new List<IDisposable>(disposables);
|
||||
}
|
||||
|
||||
protected TState CurrentState => _currentState.State;
|
||||
|
||||
public void AddState(TState state) => _states.Add(new StateNode<TState>(state));
|
||||
|
||||
public void AddTransition(TState fromState, TState toState, ICondition condition)
|
||||
{
|
||||
StateNode<TState> from = _states.First(stateNode => stateNode.State == fromState);
|
||||
StateNode<TState> to = _states.First(stateNode => stateNode.State == toState);
|
||||
|
||||
from.AddTransition(new StateTransition<TState>(to, condition));
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
if (_isRunning == false)
|
||||
return;
|
||||
|
||||
foreach (StateTransition<TState> transition in _currentState.Transitions)
|
||||
{
|
||||
if (transition.Condition.Evaluate())
|
||||
{
|
||||
SwitchState(transition.ToState);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateLogic(deltaTime);
|
||||
}
|
||||
|
||||
protected virtual void UpdateLogic(float deltaTime) { }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_isRunning = false;
|
||||
|
||||
foreach (StateNode<TState> stateNode in _states)
|
||||
if (stateNode.State is IDisposable disposableState)
|
||||
disposableState.Dispose();
|
||||
|
||||
_states.Clear();
|
||||
|
||||
foreach (IDisposable disposable in _disposables)
|
||||
disposable.Dispose();
|
||||
|
||||
_disposables.Clear();
|
||||
}
|
||||
|
||||
public override void Enter()
|
||||
{
|
||||
base.Enter();
|
||||
|
||||
if (_currentState == null)
|
||||
SwitchState(_states[0]);
|
||||
|
||||
_isRunning = true;
|
||||
}
|
||||
|
||||
public override void Exit()
|
||||
{
|
||||
base.Exit();
|
||||
|
||||
_currentState?.State.Exit();
|
||||
|
||||
_isRunning = false;
|
||||
}
|
||||
|
||||
private void SwitchState(StateNode<TState> nextState)
|
||||
{
|
||||
_currentState?.State.Exit();
|
||||
_currentState = nextState;
|
||||
_currentState.State.Enter();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user