update: add teleport systems for entity

This commit is contained in:
Bragin Stepan
2026-02-22 19:19:27 +05:00
parent 1f774cc870
commit 69f4171e02
8 changed files with 140 additions and 17 deletions

View File

@@ -1,4 +1,5 @@
using _Project.Develop.Runtime.Entities;
using System;
using _Project.Develop.Runtime.Entities;
using _Project.Develop.Runtime.Utils.InputManagement;
using Assets._Project.Develop.Runtime.Infrastructure.DI;
using UnityEngine;
@@ -10,6 +11,7 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
private DIContainer _container;
private EntitiesFactory _entitiesFactory;
private Entity _entity;
private bool _isRunning;
public void Initialize(DIContainer container)
@@ -22,8 +24,8 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
public void Run()
{
_entitiesFactory.CreateMage(Vector3.zero + Vector3.forward * 5);
_entitiesFactory.CreateHero(Vector3.zero);
_entity = _entitiesFactory.CreateTeleportWizard(Vector3.zero + Vector3.forward * 5);
// _entitiesFactory.CreateHero(Vector3.zero);
_isRunning = true;
}
@@ -33,5 +35,18 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
if (_isRunning == false)
return;
}
private void OnGUI()
{
if (_entity == null)
return;
GUI.Label(new Rect(10, 20, 200, 50), $"Energy: {_entity.CurrentEnergy.Value}/{_entity.MaxEnergy.Value}");
// GUI.Label(new Rect(10, 40, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
// GUI.Label(new Rect(10, 60, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
// GUI.Label(new Rect(10, 80, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
// GUI.Label(new Rect(10, 100, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
// GUI.Label(new Rect(10, 120, 200, 50), $"CurrentEnergy: {_entity.CurrentEnergy.Value}");
}
}
}