update: add radius for teleport

This commit is contained in:
Bragin Stepan
2026-02-22 23:06:50 +05:00
parent 542a7a17c2
commit 5f640ce72e
6 changed files with 48 additions and 15 deletions

View File

@@ -116,6 +116,30 @@ namespace _Project.Develop.Runtime.Entities
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportToPoint() {Value = value});
}
public _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportSearchRadius TeleportSearchRadiusC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportSearchRadius>();
public _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Single> TeleportSearchRadius => TeleportSearchRadiusC.Value;
public bool TryGetTeleportSearchRadius(out _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Single> value)
{
bool result = TryGetComponent(out _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportSearchRadius component);
if(result)
value = component.Value;
else
value = default(_Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Single>);
return result;
}
public _Project.Develop.Runtime.Entities.Entity AddTeleportSearchRadius()
{
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportSearchRadius() { Value = new _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Single>() });
}
public _Project.Develop.Runtime.Entities.Entity AddTeleportSearchRadius(_Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Single> value)
{
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportSearchRadius() {Value = value});
}
public _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.FindTeleportPointRequest FindTeleportPointRequestC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.FindTeleportPointRequest>();
public _Project.Develop.Runtime.Utils.ReactiveManagement.Event.ReactiveEvent FindTeleportPointRequest => FindTeleportPointRequestC.Value;
@@ -279,13 +303,13 @@ namespace _Project.Develop.Runtime.Entities
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.EndTeleportEvent() {Value = value});
}
public _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.EnergyTeleportCost EnergyTeleportCostC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.EnergyTeleportCost>();
public _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportEnergyCost TeleportEnergyCostC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportEnergyCost>();
public _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Int32> EnergyTeleportCost => EnergyTeleportCostC.Value;
public _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Int32> TeleportEnergyCost => TeleportEnergyCostC.Value;
public bool TryGetEnergyTeleportCost(out _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Int32> value)
public bool TryGetTeleportEnergyCost(out _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Int32> value)
{
bool result = TryGetComponent(out _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.EnergyTeleportCost component);
bool result = TryGetComponent(out _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportEnergyCost component);
if(result)
value = component.Value;
else
@@ -293,14 +317,14 @@ namespace _Project.Develop.Runtime.Entities
return result;
}
public _Project.Develop.Runtime.Entities.Entity AddEnergyTeleportCost()
public _Project.Develop.Runtime.Entities.Entity AddTeleportEnergyCost()
{
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.EnergyTeleportCost() { Value = new _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Int32>() });
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportEnergyCost() { Value = new _Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Int32>() });
}
public _Project.Develop.Runtime.Entities.Entity AddEnergyTeleportCost(_Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Int32> value)
public _Project.Develop.Runtime.Entities.Entity AddTeleportEnergyCost(_Project.Develop.Runtime.Utils.ReactiveManagement.ReactiveVariable<System.Int32> value)
{
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.EnergyTeleportCost() {Value = value});
return AddComponent(new _Project.Develop.Runtime.Logic.Gameplay.Features.Teleport.TeleportEnergyCost() {Value = value});
}
public _Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.CapsuleColliderComponent CapsuleColliderC => GetComponent<_Project.Develop.Runtime.Logic.Gameplay.Features.Sensors.CapsuleColliderComponent>();