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feat: add regen energy by percentage system
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@@ -239,7 +239,7 @@ namespace _Project.Develop.Runtime.Entities
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.AddUseEnergyRequest()
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.AddRegenEnergyEvent()
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.AddRegenEnergyRequest()
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.AddAutoRegenEnergyAmount(new ReactiveVariable<int>(5))
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.AddAutoRegenEnergyAmount(new ReactiveVariable<int>(10))
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.AddIsAutoRegenEnergy(new ReactiveVariable<bool>(true))
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.AddEnergyAutoRegenCurrentTime()
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.AddEnergyAutoRegenInitialTime(new ReactiveVariable<float>(3))
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@@ -283,7 +283,8 @@ namespace _Project.Develop.Runtime.Entities
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entity
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.AddSystem(new TeleportByInputSystem(_playerInput))
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.AddSystem(new RegenEnergySystem())
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// .AddSystem(new RegenEnergyByValueSystem())
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.AddSystem(new RegenEnergyByPercentageSystem())
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.AddSystem(new UseEnergySystem())
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.AddSystem(new AutoRegenEnergyTimerSystem())
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