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feat: add tank tower rotation [ [] ]=[] -------
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@@ -28,13 +28,10 @@ namespace _Project.Develop.Runtime.Logic.Gameplay.Features
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_brainsFactory = _container.Resolve<BrainsFactory>();
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_hero = _entitiesFactory.CreateHero(Vector3.zero);
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_brainsFactory.CreateMainHeroBrain(_hero, new NearestDamageableTargetSelector(_hero));
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// _enemy = _entitiesFactory.CreateTeleportWizard(Vector3.zero + Vector3.forward * 5);
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// _brainsFactory.CreateWizardBrain(_enemy);
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_brainsFactory.CreateMainHeroBrain(_hero);
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_enemy = _entitiesFactory.CreateTeleportWizard(Vector3.zero + Vector3.forward * 5);
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_brainsFactory.CreateDangerWizardBrain(_enemy, new LowestHealthTargetSelector(_enemy));
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// _enemy = _entitiesFactory.CreateTeleportWizard(Vector3.zero + Vector3.forward * 5);
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// _brainsFactory.CreateDangerWizardBrain(_enemy, new LowestHealthTargetSelector(_enemy));
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}
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public void Run()
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