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init: add project
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using UnityEngine;
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namespace _Project.Develop.Runtime.Utils.RandomManagement
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{
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public class RandomService : IRandomService
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{
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public int Range(int min, int max)
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{
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return Random.Range(min, max);
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}
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public float Range(float min, float max)
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{
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return Random.Range(min, max);
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}
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}
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}
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