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init: add project
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using System;
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using UnityEngine;
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namespace _Project.Develop.Runtime.Utilities.InputManagement
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{
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public interface IPlayerInputService : IInput
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{
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event Action OnJump;
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event Action OnInteract;
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event Action OnPrevious;
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event Action OnNext;
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Vector2 Move { get; }
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string GetKeyboardInput();
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}
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}
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