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init: add project
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using _Project.Develop.Runtime.UI.Core;
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using UnityEngine;
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namespace _Project.Develop.Runtime.UI.Screens.Gameplay
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{
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public class GameplayPopupService : PopupService
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{
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private readonly GameplayUIRoot _uiRoot;
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private readonly GameplayPresentersFactory _gameplayPresentersFactory;
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public GameplayPopupService(
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ViewsFactory viewsFactory,
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ProjectPresentersFactory presentersFactory,
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GameplayUIRoot uiRoot,
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GameplayPresentersFactory gameplayPresentersFactory)
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: base(viewsFactory, presentersFactory)
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{
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_uiRoot = uiRoot;
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_gameplayPresentersFactory = gameplayPresentersFactory;
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}
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protected override Transform PopupLayer => _uiRoot.PopupsLayer;
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}
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}
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