init: add project

This commit is contained in:
Bragin Stepan
2026-02-18 23:02:28 +05:00
commit 4f01e66894
620 changed files with 52253 additions and 0 deletions

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timeCreated: 1770822778

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namespace _Project.Develop.Runtime.Logic.Meta.Features.Wallet
{
public enum CurrencyTypes
{
Gold,
Diamond
}
}

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fileFormatVersion: 2
guid: b1822fc8809b486dbb88227c36bec03f
timeCreated: 1769721690

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using System;
using System.Collections.Generic;
using System.Linq;
using _Project.Develop.Runtime.Logic.Meta.Features.Wallet;
using _Project.Develop.Runtime.Utils.ReactiveManagement;
using Assets._Project.Develop.Runtime.Utilities.DataManagement;
using Assets._Project.Develop.Runtime.Utilities.DataManagement.DataProviders;
namespace Assets._Project.Develop.Runtime.Meta.Features.Wallet
{
public class WalletService : IDataReader<PlayerData>, IDataWriter<PlayerData>
{
private readonly Dictionary<CurrencyTypes, ReactiveVariable<int>> _currencies;
public WalletService(
Dictionary<CurrencyTypes, ReactiveVariable<int>> currencies,
PlayerDataProvider playerDataProvider)
{
_currencies = new Dictionary<CurrencyTypes, ReactiveVariable<int>>(currencies);
playerDataProvider.RegisterWriter(this);
playerDataProvider.RegisterReader(this);
}
public List<CurrencyTypes> AvailableCurrencies => _currencies.Keys.ToList();
public IReadOnlyVariable<int> GetCurrency(CurrencyTypes type) => _currencies[type];
public bool Enough(CurrencyTypes type, int amount)
{
if (amount < 0)
throw new ArgumentOutOfRangeException(nameof(amount));
return _currencies[type].Value >= amount;
}
public void Add(CurrencyTypes type, int amount)
{
if (amount < 0)
throw new ArgumentOutOfRangeException(nameof(amount));
_currencies[type].Value += amount;
}
public void Spend(CurrencyTypes type, int amount)
{
if (Enough(type, amount) == false)
throw new InvalidOperationException("Not enough: " + type.ToString());
if (amount < 0)
throw new ArgumentOutOfRangeException(nameof(amount));
_currencies[type].Value -= amount;
}
public void ReadFrom(PlayerData data)
{
foreach (KeyValuePair<CurrencyTypes, int> currency in data.WalletData)
{
if (_currencies.ContainsKey(currency.Key))
_currencies[currency.Key].Value = currency.Value;
else
_currencies.Add(currency.Key, new ReactiveVariable<int>(currency.Value));
}
}
public void WriteTo(PlayerData data)
{
foreach (KeyValuePair<CurrencyTypes, ReactiveVariable<int>> currency in _currencies)
{
if (data.WalletData.ContainsKey(currency.Key))
data.WalletData[currency.Key] = currency.Value.Value;
else
data.WalletData.Add(currency.Key, currency.Value.Value);
}
}
}
}

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using Assets._Project.Develop.Runtime.Infrastructure;
using Assets._Project.Develop.Runtime.Infrastructure.DI;
using Assets._Project.Develop.Runtime.Utilities.SceneManagement;
using System.Collections;
namespace Assets._Project.Develop.Runtime.Meta.Infrastructure
{
public class MainMenuBootstrap : SceneBootstrap
{
private DIContainer _container;
public override void ProcessRegistrations(DIContainer container, IInputSceneArgs sceneArgs = null)
{
_container = container;
MainMenuContextRegistrations.Process(_container);
}
public override IEnumerator Initialize()
{
yield break;
}
public override void Run()
{ }
private void Update()
{
}
}
}

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using _Project.Develop.Runtime.UI;
using _Project.Develop.Runtime.UI.Core;
using _Project.Develop.Runtime.UI.Screens.MainMenu;
using Assets._Project.Develop.Runtime.Infrastructure.DI;
using Assets._Project.Develop.Runtime.Utilities.AssetsManagement;
using Assets._Project.Develop.Runtime.Utilities.SceneManagement;
using Object = UnityEngine.Object;
namespace Assets._Project.Develop.Runtime.Meta.Infrastructure
{
public class MainMenuContextRegistrations
{
public static void Process(DIContainer container)
{
container.RegisterAsSingle(CreateMainMenuUIRoot).NonLazy();
container.RegisterAsSingle(CreateMainMenuPresentersFactory);
container.RegisterAsSingle(CreateMainMenuScreenPresenter).NonLazy();
container.RegisterAsSingle(CreateMainMenuPopupService);
}
private static MainMenuPresentersFactory CreateMainMenuPresentersFactory(DIContainer c) => new(c);
private static MainMenuPopupService CreateMainMenuPopupService(DIContainer c)
{
return new MainMenuPopupService(
c.Resolve<ViewsFactory>(),
c.Resolve<ProjectPresentersFactory>(),
c.Resolve<MainMenuUIRoot>());
}
private static MainMenuUIRoot CreateMainMenuUIRoot(DIContainer c)
{
ResourcesAssetsLoader loader = c.Resolve<ResourcesAssetsLoader>();
MainMenuUIRoot uiRootPrefab = loader.Load<MainMenuUIRoot>(PathToResources.UI.Screens.MainMenu);
return Object.Instantiate(uiRootPrefab);
}
private static MainMenuScreenPresenter CreateMainMenuScreenPresenter(DIContainer c)
{
MainMenuUIRoot uiRoot = c.Resolve<MainMenuUIRoot>();
MainMenuScreenView view = c.Resolve<ViewsFactory>().Create<MainMenuScreenView>(uiRoot.HUDLayer);
MainMenuScreenPresenter presenter = c.Resolve<MainMenuPresentersFactory>().CreateMainMenuScreen(view);
return presenter;
}
}
}

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